2 years ago
The Leviathan Release Summary
The Leviathan Release Summary
1) Requirements
Profundity had pretty similar requirements compared to Executor and didn't even ask for a conquest unit like Exe did (RC). The requirements jump of Leviathan however is pretty steep. While Exe and Prof asked for total relics of 42 (6.14 avg relic level) for Exe and 44 (6.29 avg relic level) for Prof, Leviathan goes up to 70 (7 avg relic level) and asking for 2 relic 9's while Prof only needed 1. The Leviathan is also requiring 2 conquest units (Malgus & Fury) aswell as 2 galactic chase units (Dagger & Mk6). Most chars required for Levi are useful with pretty much only R7 Maul and HK feeling wasted.
Rating: Ok - Bad
2) Functionality
On release the fleet had numerous bugs, some of them being absolutely obvious. It is speculation as to why it was released in this state and if it was even tested at all. Regardless, this is just unacceptable and unethical (assuming they knew very well about the bugs) work practice by CG releasing something that's very clearly not WAI. As it stands, Leviathan is the most broken char/ship release to this day, even worse than the Executor release which also needed 2-3 changes to obvious flaws to finally make it a competetive fleet.
Rating: Horrible
3) Lower Star Viability
I don't have first hand experience with non 7 star Levi because I immediately upgraded it to 7 stars but the fact that the enemy hangars can't be sabotaged on lower star Levis and therefor the ult also being shut down is ridiculous. Both Exe and Profun had some very good upgrades on their high tier abilities so there was a meaningful upgrade on 7 stars while still being able to use the abilities on lower stars making them still powerful fleets even when not maxed out. Leviathan is way too crippled on lower stars and gets bullied by old fleets, even Holdo being an option.
Rating: Horrible
4) 7 Star Performance On Offense
Actually a solid performance even with all the bugs being in place but only for 2 reasons - the player can use different starting lineups depending on what fleet he faces (SASS in Levi mirror; Dorito for default starting; ITB on reinforcements vs Profun) and the player does actually use the Mk6's instakill when he calls it as 2nd reinfrcement whereas the AI will do it's best to avoid using it (might actually be a good thing for balance reasons once all the bugs are fixed). Once the bugs are fixed there's a good chance that Levi just rofl stomps everything even on auto.
Rating: Good
5) 7 Star Performance On Defense
Maxed out Levi is actually not that bad on defense even with all the bugs being there. Once they get fixed the Levi could be very scary to face with anything else than a Levi mirror, maybe Profun will still be ok - time will tell. People alrdy shouting "buff Levi!" should be very careful what they wish for.
Rating: Ok
1) Requirements
Profundity had pretty similar requirements compared to Executor and didn't even ask for a conquest unit like Exe did (RC). The requirements jump of Leviathan however is pretty steep. While Exe and Prof asked for total relics of 42 (6.14 avg relic level) for Exe and 44 (6.29 avg relic level) for Prof, Leviathan goes up to 70 (7 avg relic level) and asking for 2 relic 9's while Prof only needed 1. The Leviathan is also requiring 2 conquest units (Malgus & Fury) aswell as 2 galactic chase units (Dagger & Mk6). Most chars required for Levi are useful with pretty much only R7 Maul and HK feeling wasted.
Rating: Ok - Bad
2) Functionality
On release the fleet had numerous bugs, some of them being absolutely obvious. It is speculation as to why it was released in this state and if it was even tested at all. Regardless, this is just unacceptable and unethical (assuming they knew very well about the bugs) work practice by CG releasing something that's very clearly not WAI. As it stands, Leviathan is the most broken char/ship release to this day, even worse than the Executor release which also needed 2-3 changes to obvious flaws to finally make it a competetive fleet.
Rating: Horrible
3) Lower Star Viability
I don't have first hand experience with non 7 star Levi because I immediately upgraded it to 7 stars but the fact that the enemy hangars can't be sabotaged on lower star Levis and therefor the ult also being shut down is ridiculous. Both Exe and Profun had some very good upgrades on their high tier abilities so there was a meaningful upgrade on 7 stars while still being able to use the abilities on lower stars making them still powerful fleets even when not maxed out. Leviathan is way too crippled on lower stars and gets bullied by old fleets, even Holdo being an option.
Rating: Horrible
4) 7 Star Performance On Offense
Actually a solid performance even with all the bugs being in place but only for 2 reasons - the player can use different starting lineups depending on what fleet he faces (SASS in Levi mirror; Dorito for default starting; ITB on reinforcements vs Profun) and the player does actually use the Mk6's instakill when he calls it as 2nd reinfrcement whereas the AI will do it's best to avoid using it (might actually be a good thing for balance reasons once all the bugs are fixed). Once the bugs are fixed there's a good chance that Levi just rofl stomps everything even on auto.
Rating: Good
5) 7 Star Performance On Defense
Maxed out Levi is actually not that bad on defense even with all the bugs being there. Once they get fixed the Levi could be very scary to face with anything else than a Levi mirror, maybe Profun will still be ok - time will tell. People alrdy shouting "buff Levi!" should be very careful what they wish for.
Rating: Ok