Forum Discussion
7 years ago
"SoonerJBD;c-1598335" wrote:"Rebel_yell;c-1598251" wrote:"SoonerJBD;c-1597966" wrote:
I don’t mind the marquee releases as long as they follow the cadence they have established to get them to farmable locations. What I do mind is the continued marketing of shard packs as having a chance to drop 3-330 character shards without the disclosure of odds for the various drop rates. It’s predatory, it’s essentially gambling, and I thought Apple was going to clamp down on it. The loophole of forcing people to convert their real money into virtual currency before spending it on packs and pretending this makes it something other than an impermissible “loot box,” is ridiculous and insulting to players. If you simply priced the packs more reasonably and were honest about the odds, I expect you could generate a similar amount of revenue. But instead, the choice is to continue using the worst business model in gaming.
I agree with OP and you. Marquee accompanied with staying true to release cadence is a great. It's not right they don't publish the probabilities for shard drops in the 5 - 330 packs. Especially with such a wild range. The crystal cost I'm less concerned by, just tell people the odds.
They would have to lower the cost if they disclosed the odds (or increase the odds) because far less players, especially newer players, would bother with the packs if they knew how low the odds were to get anything more than the lowest three drops.
Not sure I agree with the outcome but I get what you’re saying. Either way, definitely unethical to try and dupe new players into spending crystals on these packs. I guess the question they ask is “how much money do we make off players doing it once and never again versus how many repeat purchasers do we gain by changing cost / drop rate”
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