Forum Discussion
7 years ago
"Kyno;c-1584519" wrote:"Woodroward;c-1584391" wrote:"Kyno;c-1584142" wrote:
I do not disagree with your outlook of the situation, I can't say for sure this is the only outcome, but is it a valid sequence of events.
my point as i was trying to state before. This post is about how this works with smaller guilds and there are other posts about this view on the topic. I would just like to keep this post on this topic.
smaller guild dont face the same issues as long established guilds. them not having access to rewards at an early stage can help keep a balance in rosters for the health of the game, it forces them to develop wider rather than focused on getting few toons to G12+ during the period when this gear is exclusive. this wont effect them as much as they will not face players who are advanced enough to do HSR.
I think you are combining smaller guilds and new player guilds into one category when they are not. The size of the guild is not in any way linked to its age. Also Age of guild and age of account are not linked either.
Saying that any other scenario means they are in a smaller guild by choice is ignoring the point of the thread. It's destroying smaller guilds. They should still be able to get gear even if they can't clear heroic. We always could before. This choice made by the game to tie the gear to heroic only is pushing out people in smaller guilds. (not new player guilds)
It's like they don't even respect the idea of a guild to begin with. A guild isn't something you're supposed to join until you outgrow it and move on. NO! That idea actually goes against the very idea that guilds are based on. A guild is about sticking together and growing together. Sometimes people have irreconcilable difference and must part ways. That is one thing. Moving on just to progress faster is not what CG should be encouraging. It's what they should be discouraging.
Point being that I find no validity in your point that smaller guilds don't have to worry about hSTR rewards as much. This is what I call a leap of faith that a lot of the people hopping in this thread seem to have.
When it comes down to it. Calling not having access to this gear in this choice is hyperbole that undermines the arguments in play. Calling it a non-issue for smaller guilds is once again based on assumptions that will not be true in the case of many, many smaller guilds. Saying it is their own fault for making the choices they did is harsh and uncalled for since the decision they are making is actually the morally correct one.
This game has also always been about goals and projects, in every aspect of the game.
Smaller guilds made up of players who didnt want to be competitive and have slower progress, is a choice. It's called being a casual player. Even getting gear at a slower rate doing a lower tier raid shows that. Now that they have no access to it (for an unknown period of time, which we know will not be permanent) it's an issue?
This would be the same situation when that guild couldn't do the HAAT? They would have to join a different guild because at the start people couldn't do it or it would take weeks for them to do regular, which was basically locking them out of gear too.
A guild is a group of like minded players (IMHO) if you dont feel like the group is playing at your level in any game where there is guild content, then it's your choice how you handle that, but yes you have to realize that those choices may have long term and short term effects.
I am not saying that the current reward structure doesn't need to be reconsidered but locking end game rewards behind end game content is fine with me and if that means that players choosing to not play end game content because they want to hang out with a certain group of players then that's their choice on how they grow and develop as a group and as a player.
The game doesnt need to immediately cater to casual players, they are choosing a slower pace to the game already. This gear will not be locked permanently and much like a new toon will have its exclusive period and that will end at some point.
Gear was never end game content before. Guilds of all sizes could take down the tier necessary to get gear, it may have just taken a while. But refreshes and no time limit made it possible. Now it can only be gotten by those who can do heroic. HAAT was not the same situation. You could still get the gear, it just took longer.
I'm in a smaller guild. I have been taking 1st in fleet almost since I started, I have been taking 1st in squad for almost a year. The tier of raid my guild can take down has never kept me from being competitive in other aspects of the game before because I have always had other avenues to obtain gear than the heroic. It is an issue now because now I don't So when people drop those 2 pieces on their TFP and it makes him the same speed or faster than my Poe, I can't compete in this individual area of the game anymore because they changed the way gear is distributed. It is an issue now, and it isn't a minor one.
So you can say you're fine with locking end game rewards behind end game content, but to me that's still shifting the argument away from what we're talking about. The problem is that gear is now end game content. That shift of gear to end game content is what's cutting smaller guilds out of being competitive in every area of the game. It was never end game content before. Only characters were.
You can say that people chose to be non competitive by remaining in a smaller guild, and I say that's a bogus statement. I have always chosen to be competitive in all areas of the game except the guild raid leaderboard. Now they've tied that to every other area of the game when it never was before.
The longer this gear remains exclusive, the more of an outrage the big issue this represents is.
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