Forum Discussion
8 years ago
The big things that I could say, others already said.
SoccorboyAP-
||||RAIDS||||
- Auto register all guild members when raids are launched
- Recalculate drop rates, Heroic HAAT should drop more gear boxes (3 at low rank, 5 at high rank) even at a lower rank
||||USER INTERFACE||||
- Mod Manager/Mod Sets/Mod Costs
- Balance energy generation/usage/refresh cost (stop making Cantina energy a gate)
- Fix Buff/Debuff markers
- Show Turn Meter on upper right hand corner enemy display (along with protection/health)
- Show #'s on enemy prot/health/tm... a bar isn't sufficient to determine combat details
- PLEASE shuffle the gear each month in the daily challenges... we have THOUSANDS of pieces of useless gear because it's underutilised.... but we keep getting more daily from challenges.
||||CHARACTERS||||
- No New Characters... take a hiatus (6 months minimum.... after TLJ), we are tired of chase grinding
- Don't add more gear levels, change the structure of how all gear is used
- Stop adding more levels to grind out 5 tiers of mods to create one high level gear piece, make a gear piece
associated only to its own level.
- No more OP characters... Thrawn, Palpatine, R2, CLS have all thrown a major rift in the game and drastically shift the balance of power in the game. Also, making these short notice events leaves many people waiting until the next legendary event leaving those players WAY behind the power curve.. CLS is needed for TB but those who missed him are now far less useful in TB.
- Record player combat actions from Arena top matches and use that player generated data to make a smarter AI. The AI for AUTO is very dumb.... both in characters and ships.
||||GUILD||||
- Give guild leaders/officers more tools to manage/track their guilds
- Guild vault, allow guilds to help their members more than just one gear request every 24hrs. Also allow more than just gear to be exchanged; mods, gear, money, shards, store currencies, ability mats, etc
||||GALACTIC WAR|||||
- Adjust the power levels per node, when a player who has NO G12 characters has a node 12 with all G12 characters (plus Zeta's)... this makes GW for the regular player, impossible. Or we are using (taking a lot of time) to run 3, 4, 5 G11/G10 teams to beat Node 12.
Along with The Zebestain-
1. Yes, there's too many Zeta abilities upgrades for not enough Zeta materials available.
2. The gear pieces there are currently used in the game are unbalanced. Too many of one kind, not enough of the other one. Also, there are many holding stages for leveling a character's gear up (too many salvage pieces from level 9 to 10, many more from 10 to 11 and so on) and with each new gear tier, this is going to be increasingly harder. So why not ease the previous gear crunch after the launch of a new gear tier?
3. The Raid rewards are unbalanced. Let's say that 21 people solo the Rancor, they will all have the same amount of damage inflicted (or pretty close) and then two of them get very different rewards because by randomness one is ranked at 1 and the other at 21. Why don't give rewards based on the damage done?
4. The rewards given for a prize box are mostly undesired for many people. And I'm not talking about the possible ones, it's about the one you actually get when you open the box. There should be a smarter prize system where it identifies a disered gear piece based on your favourite list (or something like that)
5. Many people have different commitments and can't login every other hour. But the game has too many cooldowns in various areas or some features need at lot of time to complete (hello territory battle) and this is becoming less player friendly. The Flash Events weren't player friendly either, exactly because if you wanted to do it every time it came around, you'd need to login every now and then.
6. About mods: moving them around should be easier and there should be a separate energy for them, because players who just are relatively new to the game have this huge dilemma "Do I spend Cantina Energy to farm all the characters I need in the the many different areas of the game or do I farm mods to improve this or that character?"
7. The game updates kinda weird as of now. For example, in one forum post, it was hinted that Thrawn would come back along with a Phoenix improvement, but in October's monthly schedule post, there was no mention about this event and then, out of nowhere, Thrawn event was announced return.
8. Recently, there are too many legendary events. Aren't these supposed to be a rare occasion?
9. Character cadence is really lackluster as of now.
10. Some commented that all solutions that were said on this video don't give money to the developers directly, but I disagree. Because this is kinda scaring people away. I started playing the game with about 5 other friends. Now, we are 2. And those who left, said basically that they weren't happy with the game anymore
SoccorboyAP-
||||RAIDS||||
- Auto register all guild members when raids are launched
- Recalculate drop rates, Heroic HAAT should drop more gear boxes (3 at low rank, 5 at high rank) even at a lower rank
||||USER INTERFACE||||
- Mod Manager/Mod Sets/Mod Costs
- Balance energy generation/usage/refresh cost (stop making Cantina energy a gate)
- Fix Buff/Debuff markers
- Show Turn Meter on upper right hand corner enemy display (along with protection/health)
- Show #'s on enemy prot/health/tm... a bar isn't sufficient to determine combat details
- PLEASE shuffle the gear each month in the daily challenges... we have THOUSANDS of pieces of useless gear because it's underutilised.... but we keep getting more daily from challenges.
||||CHARACTERS||||
- No New Characters... take a hiatus (6 months minimum.... after TLJ), we are tired of chase grinding
- Don't add more gear levels, change the structure of how all gear is used
- Stop adding more levels to grind out 5 tiers of mods to create one high level gear piece, make a gear piece
associated only to its own level.
- No more OP characters... Thrawn, Palpatine, R2, CLS have all thrown a major rift in the game and drastically shift the balance of power in the game. Also, making these short notice events leaves many people waiting until the next legendary event leaving those players WAY behind the power curve.. CLS is needed for TB but those who missed him are now far less useful in TB.
- Record player combat actions from Arena top matches and use that player generated data to make a smarter AI. The AI for AUTO is very dumb.... both in characters and ships.
||||GUILD||||
- Give guild leaders/officers more tools to manage/track their guilds
- Guild vault, allow guilds to help their members more than just one gear request every 24hrs. Also allow more than just gear to be exchanged; mods, gear, money, shards, store currencies, ability mats, etc
||||GALACTIC WAR|||||
- Adjust the power levels per node, when a player who has NO G12 characters has a node 12 with all G12 characters (plus Zeta's)... this makes GW for the regular player, impossible. Or we are using (taking a lot of time) to run 3, 4, 5 G11/G10 teams to beat Node 12.
Along with The Zebestain-
1. Yes, there's too many Zeta abilities upgrades for not enough Zeta materials available.
2. The gear pieces there are currently used in the game are unbalanced. Too many of one kind, not enough of the other one. Also, there are many holding stages for leveling a character's gear up (too many salvage pieces from level 9 to 10, many more from 10 to 11 and so on) and with each new gear tier, this is going to be increasingly harder. So why not ease the previous gear crunch after the launch of a new gear tier?
3. The Raid rewards are unbalanced. Let's say that 21 people solo the Rancor, they will all have the same amount of damage inflicted (or pretty close) and then two of them get very different rewards because by randomness one is ranked at 1 and the other at 21. Why don't give rewards based on the damage done?
4. The rewards given for a prize box are mostly undesired for many people. And I'm not talking about the possible ones, it's about the one you actually get when you open the box. There should be a smarter prize system where it identifies a disered gear piece based on your favourite list (or something like that)
5. Many people have different commitments and can't login every other hour. But the game has too many cooldowns in various areas or some features need at lot of time to complete (hello territory battle) and this is becoming less player friendly. The Flash Events weren't player friendly either, exactly because if you wanted to do it every time it came around, you'd need to login every now and then.
6. About mods: moving them around should be easier and there should be a separate energy for them, because players who just are relatively new to the game have this huge dilemma "Do I spend Cantina Energy to farm all the characters I need in the the many different areas of the game or do I farm mods to improve this or that character?"
7. The game updates kinda weird as of now. For example, in one forum post, it was hinted that Thrawn would come back along with a Phoenix improvement, but in October's monthly schedule post, there was no mention about this event and then, out of nowhere, Thrawn event was announced return.
8. Recently, there are too many legendary events. Aren't these supposed to be a rare occasion?
9. Character cadence is really lackluster as of now.
10. Some commented that all solutions that were said on this video don't give money to the developers directly, but I disagree. Because this is kinda scaring people away. I started playing the game with about 5 other friends. Now, we are 2. And those who left, said basically that they weren't happy with the game anymore
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