Forum Discussion
9 years ago
So, a collection of proposals:
1- Extra shards post 7-stars re-dropped and current 7-stars in your collection blocked from future drops. Pro: Probably easiest solution from a developer perspective. You also get the added bonus that, if you're a big spender, you know that no drop will be 'wasted' (about that...) in unnecessary shards. Con: No way to exchange shards pre 7-stars.
2- Exchange x number of shards for a new chromium card Pro: Allows you to participate with shards that you don't value, even in sub 7-stars. Keeps RNG nature of game. Con: Need to account for different trade-in values of shards so that you don't trade-in cheap shards a hoping for valuable ones. People might want to un-star in exchange for shards. Might create complexity/confusion.
3- Exchange x number of shards for a shard of your choosing Pro: everyone can participate (not just 7-star pluses). Allows players to more effectively form their "A" team. Con: removes RNG aspect of game. Might be undesirable from developer perspective.
4- Pure open market where players trade at their discretion Pro: let the invisible hand of economics take over. Con: probably too complicated for developers to create safe/effective exchange. Can create collusion, unintended consequences.
To the structures above, you'd need to add when, how and if crystals come into play to keep the house happy....
Additional proposals?
Votes?
1- Extra shards post 7-stars re-dropped and current 7-stars in your collection blocked from future drops. Pro: Probably easiest solution from a developer perspective. You also get the added bonus that, if you're a big spender, you know that no drop will be 'wasted' (about that...) in unnecessary shards. Con: No way to exchange shards pre 7-stars.
2- Exchange x number of shards for a new chromium card Pro: Allows you to participate with shards that you don't value, even in sub 7-stars. Keeps RNG nature of game. Con: Need to account for different trade-in values of shards so that you don't trade-in cheap shards a hoping for valuable ones. People might want to un-star in exchange for shards. Might create complexity/confusion.
3- Exchange x number of shards for a shard of your choosing Pro: everyone can participate (not just 7-star pluses). Allows players to more effectively form their "A" team. Con: removes RNG aspect of game. Might be undesirable from developer perspective.
4- Pure open market where players trade at their discretion Pro: let the invisible hand of economics take over. Con: probably too complicated for developers to create safe/effective exchange. Can create collusion, unintended consequences.
To the structures above, you'd need to add when, how and if crystals come into play to keep the house happy....
Additional proposals?
Votes?
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