8 years ago
TIE Defender!
Crew: Commander Vult Skerris: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/175153/commander-vult-skerris
Dark Side, Empire, Attacker
Ruthless Assault (BASIC)
https://images-cdn.fantasyflightgames.com/filer_public/ac/70/ac70e563-f8f3-4e56-aff8-a4ad18dd9000/swx17_onyxsquadronpilot_art.jpg
Deal Physical damage to target enemy twice and Daze them for 2 turns. If this attack scores a Critical Hit, inflict Target Lock for 2 turns.
Target Lock: This attack deals double damage.
Borstel NK-3 Medium Ion Cannons (SPECIAL) - Cooldown: 3
http://mblogthumb3.phinf.naver.net/MjAxNjEyMDhfODMg/MDAxNDgxMTg2Nzc2NzQw.6rbAVoqiC9FwtuhbiUNFThnWbZgP7v1sEJLo95gTZSsg.kIL3xGyCmoEJRjj_x00YnAPwIfsWA0JraBEffKxEyTkg.JPEG.boba0210/DeltaSquadronPilot_XWM.jpg?type=w800
Deal Special damage to target enemy, Stun them for 1 turn and remove 100% Turn Meter. Then Empire allies gain 20% Turn Meter.
Target Lock: This attack is a guaranteed Critical Hit and can't be Evaded or Resisted.
Concussion Missile Barrage (CREW) - Cooldown: 3
http://www.picarouno.com/wp-content/uploads/2017/01/xwing_012.jpg
Deal Physical damage to all enemies and dispel all buffs on them. If there are any defeated enemies, also inflict Deathmark for 2 turns on the primary target.
Outrun and Outgun (HARDWARE)
https://swgoh.gg/static/img/assets/tex.abilityui_passive_kill.png
Enter Battle: Remove 50% Turn Meter from the enemy Capital Ship, which can't be Resisted. While TIE Defender is active, Empire allies gain +5 Speed and +10% Offense (stacking) each time they score a Critical Hit.
Dark Side, Empire, Attacker
Ruthless Assault (BASIC)
https://images-cdn.fantasyflightgames.com/filer_public/ac/70/ac70e563-f8f3-4e56-aff8-a4ad18dd9000/swx17_onyxsquadronpilot_art.jpg
Deal Physical damage to target enemy twice and Daze them for 2 turns. If this attack scores a Critical Hit, inflict Target Lock for 2 turns.
Target Lock: This attack deals double damage.
Borstel NK-3 Medium Ion Cannons (SPECIAL) - Cooldown: 3
http://mblogthumb3.phinf.naver.net/MjAxNjEyMDhfODMg/MDAxNDgxMTg2Nzc2NzQw.6rbAVoqiC9FwtuhbiUNFThnWbZgP7v1sEJLo95gTZSsg.kIL3xGyCmoEJRjj_x00YnAPwIfsWA0JraBEffKxEyTkg.JPEG.boba0210/DeltaSquadronPilot_XWM.jpg?type=w800
Deal Special damage to target enemy, Stun them for 1 turn and remove 100% Turn Meter. Then Empire allies gain 20% Turn Meter.
Target Lock: This attack is a guaranteed Critical Hit and can't be Evaded or Resisted.
Concussion Missile Barrage (CREW) - Cooldown: 3
http://www.picarouno.com/wp-content/uploads/2017/01/xwing_012.jpg
Deal Physical damage to all enemies and dispel all buffs on them. If there are any defeated enemies, also inflict Deathmark for 2 turns on the primary target.
Outrun and Outgun (HARDWARE)
https://swgoh.gg/static/img/assets/tex.abilityui_passive_kill.png
Enter Battle: Remove 50% Turn Meter from the enemy Capital Ship, which can't be Resisted. While TIE Defender is active, Empire allies gain +5 Speed and +10% Offense (stacking) each time they score a Critical Hit.