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Player_3k700krq's avatar
8 years ago

TIE Defender!

Crew: Commander Vult Skerris: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/175153/commander-vult-skerris

Dark Side, Empire, Attacker

Ruthless Assault (BASIC)
https://images-cdn.fantasyflightgames.com/filer_public/ac/70/ac70e563-f8f3-4e56-aff8-a4ad18dd9000/swx17_onyxsquadronpilot_art.jpg

Deal Physical damage to target enemy twice and Daze them for 2 turns. If this attack scores a Critical Hit, inflict Target Lock for 2 turns.
Target Lock: This attack deals double damage.

Borstel NK-3 Medium Ion Cannons (SPECIAL) - Cooldown: 3
http://mblogthumb3.phinf.naver.net/MjAxNjEyMDhfODMg/MDAxNDgxMTg2Nzc2NzQw.6rbAVoqiC9FwtuhbiUNFThnWbZgP7v1sEJLo95gTZSsg.kIL3xGyCmoEJRjj_x00YnAPwIfsWA0JraBEffKxEyTkg.JPEG.boba0210/DeltaSquadronPilot_XWM.jpg?type=w800

Deal Special damage to target enemy, Stun them for 1 turn and remove 100% Turn Meter. Then Empire allies gain 20% Turn Meter.
Target Lock: This attack is a guaranteed Critical Hit and can't be Evaded or Resisted.

Concussion Missile Barrage (CREW) - Cooldown: 3
http://www.picarouno.com/wp-content/uploads/2017/01/xwing_012.jpg

Deal Physical damage to all enemies and dispel all buffs on them. If there are any defeated enemies, also inflict Deathmark for 2 turns on the primary target.

Outrun and Outgun (HARDWARE)
https://swgoh.gg/static/img/assets/tex.abilityui_passive_kill.png

Enter Battle: Remove 50% Turn Meter from the enemy Capital Ship, which can't be Resisted. While TIE Defender is active, Empire allies gain +5 Speed and +10% Offense (stacking) each time they score a Critical Hit.

20 Replies

  • Dunno, in tie fighter I could kill just about anything with the defender from fighters to capitol ships. Tractor beam made it so OP. A-wing or tie avenger? 0 maneuver, enjoy an adv concussion missile up your exhaust.

    Maybe add another ability, tractor beam: fracture target, cannot be dispelled or copied. Target is immune to buffs and cannot evade. Tie defender resets cd and gains 100% tm. CD 8.
  • "Tyrael1701;c-1405187" wrote:
    Dunno, in tie fighter I could kill just about anything with the defender from fighters to capitol ships. Tractor beam made it so OP. A-wing or tie avenger? 0 maneuver, enjoy an adv concussion missile up your exhaust.

    Maybe add another ability, tractor beam: fracture target, cannot be dispelled or copied. Target is immune to buffs and cannot evade. Tie defender resets cd and gains 100% tm. CD 8.


    I feel you on this one! The TIE Defender was the Alpha and Omega in Star Wars: TIE Fighter! But here i'm trying to stay true to the mechanics as ships with a crew of one character have only 3 abilities and adding a fourth ability like that would make the Defender too OP!
  • "Tyrael1701;c-1405187" wrote:
    Dunno, in tie fighter I could kill just about anything with the defender from fighters to capitol ships. Tractor beam made it so OP. A-wing or tie avenger? 0 maneuver, enjoy an adv concussion missile up your exhaust.

    Maybe add another ability, tractor beam: fracture target, cannot be dispelled or copied. Target is immune to buffs and cannot evade. Tie defender resets cd and gains 100% tm. CD 8.

    Yeah, that kind of ability needs at least a year of power creep. Thrawn fracture is insane, but if it was introduced 6 months earlier, there would have been a riot of OP complaints
  • "Jedi_Bane;c-1380277" wrote:
    Threatens the rebel meta. EA disaproves


    Ships right now is MOST certainly dark side meta in advanced shards. Mace still viable but DS ships available just pwn right now (although farming and gearing the good ones is painful)

  • "Tyrael1701;c-1405187" wrote:
    Dunno, in tie fighter I could kill just about anything with the defender from fighters to capitol ships. Tractor beam made it so OP. A-wing or tie avenger? 0 maneuver, enjoy an adv concussion missile up your exhaust.

    Maybe add another ability, tractor beam: fracture target, cannot be dispelled or copied. Target is immune to buffs and cannot evade. Tie defender resets cd and gains 100% tm. CD 8.


    It was fast but could it dodge 50 concussion missles from the missile boat (wink)
  • Good ideas. I think his Ion cannon & reinforcement abilities are a bit too op. I would take some thing off that special because it has dispel stun tm removal & gain all at once. And I'd make his reinforcement either have smaller effects or affect only him +15 speed & +15% offense for everyone with every reinforcement seems much. However this is your idea & I'm no expert on the TIE Defender. I saw that you try to stay faithful to the source material and that's the way to go in my opinion !
  • "NikWolver;c-1634171" wrote:
    Good ideas. I think his Ion cannon & reinforcement abilities are a bit too op. I would take some thing off that special because it has dispel stun tm removal & gain all at once. And I'd make his reinforcement either have smaller effects or affect only him +15 speed & +15% offense for everyone with every reinforcement seems much. However this is your idea & I'm no expert on the TIE Defender. I saw that you try to stay faithful to the source material and that's the way to go in my opinion !


    Thanks for the tip! I reduced the speed and offense bonus on the hardware and also removed the "can't be evaded or resisted" on the 3-rd ability.
  • "Dk_rek;c-1635295" wrote:
    If the pilot is not Baron Soontir Fel.... I don't want it


    It is unlikely since Baron Soontir Fel and even Maarek Stele are both Legends characters (which is unfortunate) and there already is a Canon character that pilots the Defender - Vult Skerris.

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