6 years ago
TIE Interceptor/Defender kit ideas
TIE Interceptor
Dark Side, Empire, Attacker
Slashing Attack (Basic): Deal special damage to target enemy. Target lock: apply daze for 2 turns.
Intercept (Special, 3): Remove all buffs and turn meter from target enemy then special damage to it. If TIE Interceptor is faster than that enemy, this attack deals bonus damage based on the difference. If target is target locked, this attack is a guaranteed critical.
Advanced Maneuvering Capabilities (Unique): Enemies may not attack TIE Interceptor out of turn. At the start of each enemy's turn, if TIE interceptor has more speed than that enemy it gains bonus evasion equal to the difference until the end of the turn. Each time TIE Interceptor uses an ability against a slower enemy, it has a chance to apply target lock equal to the difference (doubled against rebel enemies).
Hot Pursuit (Reinforcement): Whenever an enemy attacks out of turn, TIE Interceptor gains 35% turn meter. Whenever an enemy gains bonus turn meter, reduce that enemy's turn meter by 1% (can't be resisted).
TIE Defender
Dark Side, Empire, Tank
Heavy Cannons (basic): TIE Defender deals physical damage to target enemy. If TIE Defender is attacking out of turn, apply offense down for 1 turn.
Escort (Special, 1): Target slower ally gains the Escort unique buff, which cannot be prevented or removed, until TIE Defender uses Break Off. Replace this ability with Break Off.
Break Off (Special, 1): Remove Escort from all allies. TIE Defender removes all debuffs from itself and gains 50% turn meter.
Escort: TIE Defender's speed it set to match this ally. This ally's defense is set to match TIE Defender's, and it cannot be critically hit, target locked or breached. Redirect half incoming damage to TIE Defender. TIE Defender can counter when this ally is attacked.
Advanced Defensive Capabilities (Unique): TIE Defender has +50% counter chance (doubled against Rebel enemies). While it has protection, TIE Defender cannot be debuffed or critically hit. If the allied capital ship is Empire, TIE Defender recovers 1% protection at the end of each turn for each Empire ally (doubled if the allied capital ship is Chimera).
Advanced Jamming Suite (Reinforcement): Enemies deal 50% less damage when assisting.
Dark Side, Empire, Attacker
Slashing Attack (Basic): Deal special damage to target enemy. Target lock: apply daze for 2 turns.
Intercept (Special, 3): Remove all buffs and turn meter from target enemy then special damage to it. If TIE Interceptor is faster than that enemy, this attack deals bonus damage based on the difference. If target is target locked, this attack is a guaranteed critical.
Advanced Maneuvering Capabilities (Unique): Enemies may not attack TIE Interceptor out of turn. At the start of each enemy's turn, if TIE interceptor has more speed than that enemy it gains bonus evasion equal to the difference until the end of the turn. Each time TIE Interceptor uses an ability against a slower enemy, it has a chance to apply target lock equal to the difference (doubled against rebel enemies).
Hot Pursuit (Reinforcement): Whenever an enemy attacks out of turn, TIE Interceptor gains 35% turn meter. Whenever an enemy gains bonus turn meter, reduce that enemy's turn meter by 1% (can't be resisted).
TIE Defender
Dark Side, Empire, Tank
Heavy Cannons (basic): TIE Defender deals physical damage to target enemy. If TIE Defender is attacking out of turn, apply offense down for 1 turn.
Escort (Special, 1): Target slower ally gains the Escort unique buff, which cannot be prevented or removed, until TIE Defender uses Break Off. Replace this ability with Break Off.
Break Off (Special, 1): Remove Escort from all allies. TIE Defender removes all debuffs from itself and gains 50% turn meter.
Escort: TIE Defender's speed it set to match this ally. This ally's defense is set to match TIE Defender's, and it cannot be critically hit, target locked or breached. Redirect half incoming damage to TIE Defender. TIE Defender can counter when this ally is attacked.
Advanced Defensive Capabilities (Unique): TIE Defender has +50% counter chance (doubled against Rebel enemies). While it has protection, TIE Defender cannot be debuffed or critically hit. If the allied capital ship is Empire, TIE Defender recovers 1% protection at the end of each turn for each Empire ally (doubled if the allied capital ship is Chimera).
Advanced Jamming Suite (Reinforcement): Enemies deal 50% less damage when assisting.