Forum Discussion
- ShaunyVeeSeasoned Newcomer'challenge'.
Come on Kyno it's not a challenge to continually roll the same set of dice hoping to hit five '6's.
When I eventually do get my five '6's its not going to make me feel like I've accomplished or achieved anything. "Kyno;c-1523215" wrote:
Nope you shouldn't worry at all.
Its meant to be a challenge, yes preloaded TM. That's part of the challenge, it allows them to make it hard without making them super fast.
That's hardly a challenge when you can barely take a turn!"dimi4a;c-1524011" wrote:
"Kyno;c-1523974" wrote:
"dimi4a;c-1523943" wrote:
"Kyno;c-1523910" wrote:
"GenLobiticus;c-1523906" wrote:
All of that is good, however if before you get a turn you are down 2 or 3 toons you'll never live up to the "challenge".
Not everyone is up to "the challenge " yet. There is always room to grow and improve.
So i'm using Thrawn, Vader, EP, DT, Tarkin, Veers and TFP all with the best possible mods, max gear lvl. XII, max zeta... max everything! And you are telling me "there is always room to grow and improve"! How much more can you improve from that? I'm using the best Empire toons at full power and it's still not enough!
Most think shore is among one of the best empire toons.
Also "my best" and "the best" mods are 2 different things.
This is a new event and as many suspect, there is "something coming" in the "near future" that will make things easier, so this event could have been designed for what would be "high end" now and will be an easy walk next time it comes around. We dont know.
"something coming" something Imperial perhaps?
From the road ahead post he is likely referring to two more gear xii pieces for each character.
Possibly 6 dot and 7 dot mods."Shadowscream;c-1640082" wrote:
I’ve got G11.5, 2 at G12
zEP, zThrawn, TFP, Tarkin and Vader
I can’t get close. I can kill 1 or 2
I don’t have Shoretrooper and I’ve not Geared up Stormtrooper yet.
Is it possible if I move all my Arena speed mods across? I’d go from +70/75 speed to about +100
If +100 is still unlikely to get it done I’d rather save the credits ;)
Doesn’t matter if you have shoretrooper or not. They ignore taunt and when they crit 19k 97% ofthe time, it doesn’t matter. Just keep hitting that retreat button until you get decent RNG(thank the developers).- The truth of this event is, there is no strategy required. There is no careful planning of your teams, etc. You start off at a massive disadvantage with them Bypassing shore troopers taunt every time. If you are lucky enough to survive the onslaught and have all 5 up at the end they you have a chance.
That being said, this event is only a challange because of the massive rng involved. Took me 25 tries but I finally got it at three stars use ep and Vader (zetas on lead so useless) shore trooper and imp guard (double taunt helps after the initial onslaught)
Kyno, there is no since in defending the Devs on this one honestly, there is no strategy in this event, its either rng is on your side and you get lucky, or you don't. If the event was designed in a way where careful strategy was required and we where still getting beat down, that's another thing entirely.
The amount of times that I would instantly loose 2 of 5 was mind numbingly painful.. Why sneak a mechanic in where they just ignore taunt entirely off the start for no reason. - Nope you shouldn't worry at all.
Its meant to be a challenge, yes preloaded TM. That's part of the challenge, it allows them to make it hard without making them super fast. "dimi4a;c-1523246" wrote:
"Kyno;c-1523215" wrote:
Nope you shouldn't worry at all.
Its meant to be a challenge, yes preloaded TM. That's part of the challenge, it allows them to make it hard without making them super fast.
That's hardly a challenge when you can barely take a turn!
That initial onslaught is part of the design as described by CG_Tophat at one point. It's meant to start you off at a "disadvantage" to make the challenge real, without going into changing too much of the characters we see."Shaunyvee;c-1523231" wrote:
'challenge'.
Come on Kyno it's not a challenge to continually roll the same set of dice hoping to hit five '6's.
When I eventually do get my five '6's its not going to make me feel like I've accomplished or achieved anything.
Mods play a big challenge into making events like this, they are geared towards high end toons with really good mods. When you are on the cusp of the event design "standard" RNG plays a bigger role in your success of the event."Kyno;c-1523287" wrote:
That initial onslaught is part of the design as described by CG_Tophat at one point. It's meant to start you off at a "disadvantage" to make the challenge real, without going into changing too much of the characters we see.
I'm afraid that "disadvantage" continues throughout the whole encounter until you are defeated... as my 11 defeats so far show!- EP w/ Crackling Doom is the key imo. Ezra and Kanaan lose health 2x for each turn they take being both jedi and rebel. Punish Phoenix for going fast. Zeta CD adds 50% prot +15% more prot under Thrawn lead. Give EP prot primaries on circle, cross and triangle mods and watch him go to work.
It's not about throwing Thrawn +4 all g12 in and expecting a win. It's designed to challenge the best squads out there atm so anything less SHOULD fail.
zDT/DK r awesome vs. rebels. Shore boosts tm if taunting when Empire use specials, plus he heals and gives crit immunity.
If u don't have zDT/DK, run DT and Tarkin. Tarkin hates on rebels as well. Or, run DT and Storm as a 2nd taunt to keep EP alive and let Crackling Doom do the work 4 u.
If u r using sub g12, unzeta'd toons which don't have benefits vs. jedi/rebels and not running your best mods...how do u expect to win in a scenario tuned to challenge the most powerful of squads ? - All of that is good, however if before you get a turn you are down 2 or 3 toons you'll never live up to the "challenge".
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