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- Nope you shouldn't worry at all.
Its meant to be a challenge, yes preloaded TM. That's part of the challenge, it allows them to make it hard without making them super fast. - ShaunyVee7 years agoSeasoned Ace'challenge'.
Come on Kyno it's not a challenge to continually roll the same set of dice hoping to hit five '6's.
When I eventually do get my five '6's its not going to make me feel like I've accomplished or achieved anything. "Kyno;c-1523215" wrote:
Nope you shouldn't worry at all.
Its meant to be a challenge, yes preloaded TM. That's part of the challenge, it allows them to make it hard without making them super fast.
That's hardly a challenge when you can barely take a turn!"dimi4a;c-1523246" wrote:
"Kyno;c-1523215" wrote:
Nope you shouldn't worry at all.
Its meant to be a challenge, yes preloaded TM. That's part of the challenge, it allows them to make it hard without making them super fast.
That's hardly a challenge when you can barely take a turn!
That initial onslaught is part of the design as described by CG_Tophat at one point. It's meant to start you off at a "disadvantage" to make the challenge real, without going into changing too much of the characters we see."Shaunyvee;c-1523231" wrote:
'challenge'.
Come on Kyno it's not a challenge to continually roll the same set of dice hoping to hit five '6's.
When I eventually do get my five '6's its not going to make me feel like I've accomplished or achieved anything.
Mods play a big challenge into making events like this, they are geared towards high end toons with really good mods. When you are on the cusp of the event design "standard" RNG plays a bigger role in your success of the event."Kyno;c-1523287" wrote:
That initial onslaught is part of the design as described by CG_Tophat at one point. It's meant to start you off at a "disadvantage" to make the challenge real, without going into changing too much of the characters we see.
I'm afraid that "disadvantage" continues throughout the whole encounter until you are defeated... as my 11 defeats so far show!- EP w/ Crackling Doom is the key imo. Ezra and Kanaan lose health 2x for each turn they take being both jedi and rebel. Punish Phoenix for going fast. Zeta CD adds 50% prot +15% more prot under Thrawn lead. Give EP prot primaries on circle, cross and triangle mods and watch him go to work.
It's not about throwing Thrawn +4 all g12 in and expecting a win. It's designed to challenge the best squads out there atm so anything less SHOULD fail.
zDT/DK r awesome vs. rebels. Shore boosts tm if taunting when Empire use specials, plus he heals and gives crit immunity.
If u don't have zDT/DK, run DT and Tarkin. Tarkin hates on rebels as well. Or, run DT and Storm as a 2nd taunt to keep EP alive and let Crackling Doom do the work 4 u.
If u r using sub g12, unzeta'd toons which don't have benefits vs. jedi/rebels and not running your best mods...how do u expect to win in a scenario tuned to challenge the most powerful of squads ? - All of that is good, however if before you get a turn you are down 2 or 3 toons you'll never live up to the "challenge".
"GenLobiticus;c-1523906" wrote:
All of that is good, however if before you get a turn you are down 2 or 3 toons you'll never live up to the "challenge".
Not everyone is up to "the challenge " yet. There is always room to grow and improve.- I believe its designed to force you to use shoretrooper at high gear. I havent seen anyone who cleared tier 3 of the mythic without his pretaunt.
"Naraic;c-1523922" wrote:
I believe its designed to force you to use shoretrooper at high gear. I havent seen anyone who cleared tier 3 of the mythic without his pretaunt.
That's the problem! Having to rely on him to beat Tier 3 and not many players have him on 7* myself included. He is rather hard to farm!
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