4 years ago
Too much "player engagement" is a bad thing
GAC division rebalancing was long overdue but it came with additional time requirements for many players.
Then Galactic Conquest was added, requiring more time from players and being practically mandatory since it is the sole way of acquiring key characters & ships. Then it was buffed requiring even more time and draining the fun out of it.
Now Territory Wars is getting revamped. Again long overdue but again it comes with additional time requirements and is practically mandatory at the top end because it is the only way to acquire r9 mats.
Any one of these would not be a big deal. But add them together and you have turned a fun game into a laborious grindfest and increased player dis-engagement. I've seen more in the last few weeks than at any other time in the last 3 years and I have even contemplated it myself. For now I settled for ignoring the red crate in Grindquest but I don't know how long that can last.
Then Galactic Conquest was added, requiring more time from players and being practically mandatory since it is the sole way of acquiring key characters & ships. Then it was buffed requiring even more time and draining the fun out of it.
Now Territory Wars is getting revamped. Again long overdue but again it comes with additional time requirements and is practically mandatory at the top end because it is the only way to acquire r9 mats.
Any one of these would not be a big deal. But add them together and you have turned a fun game into a laborious grindfest and increased player dis-engagement. I've seen more in the last few weeks than at any other time in the last 3 years and I have even contemplated it myself. For now I settled for ignoring the red crate in Grindquest but I don't know how long that can last.