7 years ago
TW Constructive Feedback Thread
Fellow testers, please feel free to add to the list, or offer better suggestions! If you just want to complain, make your own thread! :trollface:
"FitzChivalry;c-1347933" wrote:
Every successful defense should be rewarded some banners (5 or 10 banners, or even just 1 banner).
I think this will lead to a more complex strategy and in the end these banners can make the difference.
"MalgosRagnos;c-1347826" wrote:
I would like to see offence squads/heroes being allowed to be re-used with their stats carry-forward if they survive an offensive attack.
The mechanics for TW is similar to GW, that defensive squads that survive keep the stats and carry-forward to a new offensive battle, and allow offensive squads to continue being used until they are no longer viable.
"FitzChivalry;c-1347933" wrote:
Every successful defense should be rewarded some banners (5 or 10 banners, or even just 1 banner).
I think this will lead to a more complex strategy and in the end these banners can make the difference.
"Berator;c-1347887" wrote:
Did someone recognize a restriction for offense? Would it be possible to attack with a huge amount of even weak squads to win? As the damage done in a first attack remains for the defender.
"Spawn_88;c-1347964" wrote:
Ability to edit and move squads around before the lock is crucial.
"Joe_T97;c-1349258" wrote:
I really enjoyed the beta, and the strategy of employing deep parts of your roster. This strategizing was definitely my favorite part. I thought of two potential ways to improve TW:
1) I didn't see why there needed to be a Join and Defensive Setup phase. Defensive setup is completely independent of your opponent, so I don't think we need to wait for the matchmaking to do that. I also think that setting defenses is done fairly individually and guilds will pre-coordinate where it isn't. It might as well be allowed for people to join and set their defenses.
The biggest benefit from this is territor wars could be cut down from three to two days, which would allow us to potentially fit two in between territory battles, which I think would be great.
2) Much more minor, but the battle lists would automatically refresh and send me back to the top as they were updated, so I would lose my place and what I was looking at. This was a minor inconvenience, but an annoyance that could be more prevalent with more activity. I think maybe just modifying the list to show a team as Defeated or something might be better than removing it from the list.
"Rogee;c-1349354" wrote:
What will prevent one guild from placing one team on defense in each node, to starve the other team on banners? So they get all the victory banners and clear the board with all of the banners?
There has to be a 'clear first' victory award either huuuge amount of banners awarded, or immediate victory.
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