Forum Discussion
- So your guild asks people to not register for TW’s? @snowhut
"Drazhar;c-1418246" wrote:
"Dreislao;c-1418230" wrote:
"Drazhar;c-1418212" wrote:
It is not an exploit, it is poor planning and poor programming in the attempt to make you spend some more money in the game somehow. You should get used to it.
You seem quite upset today, several posts in quick succession. Perhaps take a step back and look at what you can do to improve your TW situation. I replied in your thread, perhaps you may find it useful.
Please, don't mistake me. I don't get upset for no reason. Me and my guild did some work to get some results out of the TWs: plenty of excel charts to list the strongest defensive teams and things like that. Hours of looking into our members' rosters to figure out the best setups. Do you know what makes me upset? Pointless work and wasted time. Especially if you put some effort in some thing and then you see all your efforts destroyed by a couple of selfish whales, resulting in:
Wasting money/having no life or both>group tactics/effort/intellect
Again I simply have to disagree, we are by no means at all a whale guild. We have steadily climbed from 96m GP up to 105 it has taken us weeks, we for some stroke of bad luck kept losing folks once we hit 100m. But what we have done is built a solid strategy with the tools we have. So far nobody in the 5 TW we have had has managed to breach the final two sectors. It has nothing to do with money spent at all but rather setting up so that your opponent does not clear your board and you clear enough of theirs to win."snowhut;c-1418270" wrote:
"JoeSolo;c-1418192" wrote:
So your guild asks people to not register for TW’s? @snowhut
We just get volunteers. TW's are actually really poorly designed and boring. We have plenty of people that would just rather not do them and it actually guarantees us first place.
To be honest, i find that kinda suprising since the rewards (even when you lose) are quite usefull. Obviously you can rotate in order to get more rewards for each individual member, but judging by your comment you're not doing that (or you're trying to hide that you're doing that, i dunno).
Not sure either if you can call them boring if you're intentionally gaming the system in order to get easier wins. It looks like you're justifying your actions with an argument that is a direct result of said actions.
I'm not saying you should justify your actions, that's your own business, you can do whatever you like. I personally think it's rather lame, moreso because by doing so you're also influencing the other guild's experience negatively, but that's just my oppinion. To each their own i guess.
I feel the same way about forcing draws. My one hope is that guilds that intentionally bench players during TW face alot of guild that try force a draw. That way more guilds that just want to play TW "how it's meant to be played" face eachother instead of facing guilds that use those kind of strategies."snowhut;c-1418286" wrote:
"leef;c-1418281" wrote:
forum keeps eating my comment.."snowhut;c-1418270" wrote:
"JoeSolo;c-1418192" wrote:
So your guild asks people to not register for TW’s? @snowhut
We just get volunteers. TW's are actually really poorly designed and boring. We have plenty of people that would just rather not do them and it actually guarantees us first place.
To be honest, i find that kinda suprising since the rewards (even when you lose) are quite usefull. Obviously you can rotate in order to get more rewards for each individual member, but judging by your comment you're not doing that (or you're trying to hide that you're doing that, i dunno).
Not sure either if you can call them boring if you're intentionally gaming the system in order to get easier wins. It looks like you're justifying your actions with an argument that is a direct result of said actions.
I'm not saying you should justify your actions, that's your own business, you can do whatever you like. I personally think it's rather lame, moreso because by doing so you're also influencing the other guild's experience negatively, but that's just my oppinion. To each their own i guess.
I feel the same way about forcing draws. My one hope is that guilds that intentionally bench players during TW face alot of guild that try force a draw. That way more guilds that just want to play TW "how it's meant to be played" face eachother instead of facing guilds that use those kind of strategies.
I'm not justifying. TW became predictable after the first iteration, now, rather than going through the added effort of forcing everyone to participate, we accept a few volunteers who would like to sit out. It's still predictable and boring, but, in the end, it's quicker, the variety of opponent teams is much greater, and it's just 50 people working together to guarantee top payout for those that care. Not much unlike the other competitive portion of the game.
No offense and i'm not trying to troll you, but it still looks like you're justifying it.
Anyway, like i said, i hope guilds that aren't using the flaws in the design to their benefit are facing eachother so that they can enjoy TW instead of getting owned by guilds that intentionally bench players or face guilds that intentionlly set a very weak defence to force a draw."snowhut;c-1418310" wrote:
"leef;c-1418292" wrote:
"snowhut;c-1418286" wrote:
"leef;c-1418281" wrote:
forum keeps eating my comment.."snowhut;c-1418270" wrote:
"JoeSolo;c-1418192" wrote:
So your guild asks people to not register for TW’s? @snowhut
We just get volunteers. TW's are actually really poorly designed and boring. We have plenty of people that would just rather not do them and it actually guarantees us first place.
To be honest, i find that kinda suprising since the rewards (even when you lose) are quite usefull. Obviously you can rotate in order to get more rewards for each individual member, but judging by your comment you're not doing that (or you're trying to hide that you're doing that, i dunno).
Not sure either if you can call them boring if you're intentionally gaming the system in order to get easier wins. It looks like you're justifying your actions with an argument that is a direct result of said actions.
I'm not saying you should justify your actions, that's your own business, you can do whatever you like. I personally think it's rather lame, moreso because by doing so you're also influencing the other guild's experience negatively, but that's just my oppinion. To each their own i guess.
I feel the same way about forcing draws. My one hope is that guilds that intentionally bench players during TW face alot of guild that try force a draw. That way more guilds that just want to play TW "how it's meant to be played" face eachother instead of facing guilds that use those kind of strategies.
I'm not justifying. TW became predictable after the first iteration, now, rather than going through the added effort of forcing everyone to participate, we accept a few volunteers who would like to sit out. It's still predictable and boring, but, in the end, it's quicker, the variety of opponent teams is much greater, and it's just 50 people working together to guarantee top payout for those that care. Not much unlike the other competitive portion of the game.
No offense and i'm not trying to troll you, but it still looks like you're justifying it.
Anyway, like i said, i hope guilds that aren't using the flaws in the design to their benefit are facing eachother so that they can enjoy TW instead of getting owned by guilds that intentionally bench players or face guilds that intentionlly set a very weak defence to force a draw.
Should we instead force those that don't want to participate to register for the sake of not wanting to hurt another guild's feelings? We did that for the first 2 TWs, it turns out it's just not worth it. This approach is a result of the flawed design, the same way arena payout schemes are a result of the flaws in the arena's design, nothing more. If they revisit the way this works, fine, we won't complain at all, but until then, sorry, we have people that don't want to participate in TW and it's going to guarantee us wins.
Who said anything about hurt feelings, or forcing members to participate for that matter?
I'm not interrested in finding something to blame, or the reasons why guilds take this approach (intentionally gaming to system to ensure a win). I just hope the rest of the guilds that are not using those strategies will face eachother so that they can enjoy TW.
The arena shard chats are a slightly different issue, idealy it's beneficial for everyone. I also hope that shard chats that are actively trying to prevent others from getting top ranks get a taste of their own medicine.- My guild is feeling the effects of this. We have 50/50 participation as a 60M guild and have been routinely matched up against 42ish members of a 100M guild and get annihilated.
Total GP in the war might seem like a balanced way of handling it, but the reality is that a single 2M Power person can easily defeat the best teams of 3 or more 1M Power people both because their top toons are much stronger and thus take multiple teams from the lower power group to take out, but also because they have a much deeper bench of really valuable characters to use.
Hopefully someone in the dev team is looking at the results of these TWs and realizing that this is not at all balanced. - For me - the stakes are so low in Tb. We let our members devise strategies each time. It’s been really fun for us and more well received than the tbs. different strokes different folks for sure.
To the poster that said that this “exploit” hurts them because they are in the bracket of losing = no zeta. That won’t be forever. GP continues to grow. I know that doesn’t do anything to ease frustration now but at least there is a light at the end of the tunnel. "snowhut;c-1418277" wrote:
"Dreislao;c-1418274" wrote:
"snowhut;c-1418270" wrote:
"JoeSolo;c-1418192" wrote:
So your guild asks people to not register for TW’s? @snowhut
We just get volunteers. TW's are actually really poorly designed and boring. We have plenty of people that would just rather not do them and it actually guarantees us first place.
Lets not pass opinion off as fact ey? leads to dangerous places that does.
Let's not nitpik words on an internet forum, ey?
Have you just met the internet?"Moggey;c-1418817" wrote:
"leef;c-1418804" wrote:
"Moggey;c-1418786" wrote:
I think the fairest way would be to match guilds based on their total GP. Of course there will be times some players are not available, as is the case in any other part of the game.
When your doing a TB, the goalposts don’t change just because some players maybe “on vacation”, so why should they during a TW.
Base the matchmaking on a total guild GP, we all have to deal with players participation, and manage the guild accordingly.
You do realize that won't fix anything right? You can still easely sandbag even when it's based on total guild GP. Non-exploiting players will just lose the option to opt out, wich is a great option imo.
It will mean that we are all competing in the tier brackets that we are supposed to be in, not manipulating the gp algorithm to play at a lower tier.
People could just leave the guild at the time that the match is determined and then rejoin. If they aren't participating in the war anyway, they would lose nothing by doing this. So it doesn't solve anything.
The better solution would be to match based on both active GP and number of participants.- And what, pray tell, is that?
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