Forum Discussion
6 years ago
"BeralCator;c-1862195" wrote:"Kyno;c-1862177" wrote:"choppermaker;c-1862069" wrote:"Kyno;c-1862056" wrote:
Unfortunately there is absolutely no way for any one to guarantee the outcome would be different for the event had this not happened.
A blanket "make good" is the only way this should be done.
A more fair compensation would have been to simply award all of the 2nd place guilds the difference in rewards between 2nd and 1st place, giving everyone 1st place rewards. That would simply nullify this unfair TW.
But how does that "make good" for the players who were effected by this but still won?
A blanket "make good" is the least equitable and most poorly reasoned way this should have been done.
If you won, you weren't adversely affected by the issue (other than some mild annoyance about losing a team).
My guild won by 6 points, and while I appreciate 250 crystals, I don't see why we should get anything. Winning by 16 or 26 points wouldn't have netted us any additional rewards.
The only people who were actually adversely affected were guilds who lost by a small number of points or were unable to clear a territory because the server issue burned their counter teams. A more logical solution would have been to find all the guilds that lost by a slim margin (say ~1500 points) and give them the difference between 1st and 2nd place.
However that would actually require effort on behalf of the developers so it was probably immediately discarded as a solution, because it would have cut into their lunch break or something.
For several different reasons this is the best case to "make good"
Players are affected in different ways
Players feel differently about how they were affected
From the other side
Cost benefit of how much effort it takes to tailor the "make good" to try and satisfy the players base. Dumping man hours into specifically suiting each subset of players effected doesn't always make sense or make the situation better.
It is 100% impossible for anyone to say that "the people who were actually affected are X", you cannot prove who would have won or lost in the end of an event like this with so many moving pieces.
The more specific they try to tailor the rewards to each player, the more people will complain they think they should have gotten X. This would be compounded by the work they would have to put in, which personally I would rather see put into fixing the root cause not the bandaid.
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