Forum Discussion

VicMackey321's avatar
9 months ago

TW Sand-Bagging - will it EVER be addressed by CG?

Is there any indication that CG will eventually address TW sand bagging? We (480m GP) just got annihilated by a 521m GP guild. The problem? When looking at their last 20 battles...they never put up more than 460m GP. Doing this has given them an 18-2 record during that period. Obviously sand-bagging has been a problem for YEARS.....and I'm wondering if CG at least acknowledges its a problem they want to fix. My guess is they don't give a bleep.
  • Whatelse73's avatar
    Whatelse73
    Seasoned Veteran
    There is always a winner and always a loser and TW is an ancient event in this game's lifetime. So, no, they don't care about it at this point. It might be a priority in the future, but that would be as part of an overhaul of TW entirely, not just "sandbagging".
  • "Joebo720;c-2462774" wrote:
    "Ultra;c-2462754" wrote:
    not everyone in the guild has time or likes TW


    That is a fine excuse, guilds should do whatever they want. Put them up against similar GP guilds then, don't reward them by being matched up with lower GP guilds. Problem solved, their problem their members don't want to join, not the lower GP guilds fault.


    How about "cant"?
    Business trip? Family affairs?

    You boot a guy that shows up 99% of the time because he miss one TW? Or punish a guild because someones phone is broken and cant play for few days?

    Really?
    • GHILLIEMAN32's avatar
      GHILLIEMAN32
      Seasoned Rookie

      You don't punish those members/guilds, you simply match them up with other guilds with similar sign up numbers.

  • I hear you all to well. I run a 220M guild. We keep getting matched against guilds upwards of 280M and 10+ afk members. Mind you these are conservative numbers.

    Due to this, I either have to budget teams per zones to assure everyone gets minimum participation, or say first come, first serve, and have my guild actively fight over slots. The budget also gets in the way of actually trying to strategize because requesting certain teams in certain zones, will favor some players over others and cause them to go over budget.

    The solution should be simple. Take relative strength of guilds, and then matchmake in this range based on signup numbers.

    It shouldn't be that hard, and guilds with afk members will be match accordingly as to not punish them for not joining TW.

  • Cyanide334's avatar
    Cyanide334
    Seasoned Novice

    Had a guild brag to us that they are the kings of sandbagging during the last set of TWs.
    Apparently there's a discord server dedicated to providing the best methods in doing it.

    Blows my mind that there are still people playing that are unable to admit its a problem. 

  • "thedrjojo;c-2462795" wrote:
    "PeachyPeachSWGOH;c-2462790" wrote:
    For a guild to sandbag intentionally, its members would have to all sign up to some sort of rotation system where a portion of them don't sign up for each TW. Let's say that portion is 20%. Assuming they then go on to win every time, everyone over a period of time gets 80% of the winner's rewards. On the other hand, if everyone plays, and for some odd reason they just lose every war, so everyone over the same period of time would get 100% of the loser's rewards. Is there enough difference between the two to make sandbagging worth while?


    Yes, since the rewards for a win at 5x higher for droid brains, 3x higher for MK3 reroll mats, 80% of that is still better


    I was comparing two extreme cases though. In reality, it's not 100% sandbagging WR vs. 0% all-hands.

    "thedrjojo;c-2462795" wrote:
    It's also probably not an even rotation, as the officers aren't likely rotating out.


    That would make it an even worse deal for everyone else?

    "thedrjojo;c-2462795" wrote:
    There needs to be a wholesale change to tw, including matchmaking in a GAC style skill rating honestly


    That I agree. Current TW matchmaking produces wacky matches even without anyone sandbagging.
  • Range1974's avatar
    Range1974
    Seasoned Traveler

    If CG was really concerned, the easy approach would be to review the rewards for winning. Currently the difference between win and lose is not significant for the majority of the player based when compared to the effort required to win vs the effort required to join, place 60 points of defense and then do nothing. The only incentive to win right now are droid brains that are required for relic 9. I imagine the majority of the player base are not focused on taking a large portion of their roster to relic level 9 beyond characters required to unlock new legends.  I don’t see a much of players rushing to relic 9 their raid required galactic republic Jedi. Many of us are not even focused on taking them to relic 7. 

  • burby888's avatar
    burby888
    Seasoned Newcomer

    The problem with using a skill rating approach is the same problem as GAC. Guilds will lose on purpose to drop and then go on a big winning streak against even more lopsided matchups. Have all 50 members join for minimal rewards followed by a huge winning reward streak. Rinse and repeat. 

  • DarthJobbie's avatar
    DarthJobbie
    Rising Adventurer

    Im not sure i understand what the problem here is.  Surely GP differences in total guild GP arent relevent, its the numbers of whom makes up the TW GP versus a certain range of opponents TW GP?

    Just saying that a guild with a 100m gp plus of yours doesnt mean you are battling that 100m gp.

    And no offence, in any case, if you cant figure a way round it then you need to rethink TW.