"Waqui;c-2116182" wrote:
"WhoDat;c-2116130" wrote:
Rewards tiers based on gp, makes sense, but matchups should really compare GLs, relics etc.
I disagree on the last part. Guilds that build stronger rosters (stronger for TW) should benefit.
I don't agree with you often, but it's pretty hard to argue here. :smile:
My 2-step plan for TW matchmaking (in absence of broader changes like a bigger map, bonuses, etc.)
1) Raise the low-pass filter threshold for characters (and by extension effective GP) in the higher divisions. While 6k may have made sense at one point, it should probably be somewhere in the 12-15k range for the upper divisions. Someone in a 340GP guild isn't using G7 characters in TW...
2) Tighten the matchmaking algorithm to prevent matches with more than ±2 users. In divisions that have less guilds (and more risk of no match), this could perhaps be loosened a bit.
Other than that, let people play; at this point we all have copious amounts of information available about what characters are useful and how to mod correctly. If someone constructs a trash roster, they deserve to lose; garbage in, garbage out.