TW Sandbagging
This is a bit ridiculous. It's amusing how my guild members aren't entirely upset about the fact that we can't do anything to win. Clear sandbagging, even F1 or any sport has officials and regulations to keep fair play. (My thoughts, but I can definitely see why it's enticing to see some absolutely juiced players) To some, it feels like blatant doping and unfair matching. CG has a terrible matching algorithm for TW... 13mil player average (31 participants) vs 11.05 player average (41 participants, my guild). Why do we have to match defenses to their number of players? When clearly, they have all the power in the world for their offensive attack? I mean, I'd love an explanation. I can be back for more details, but knowing this matchup (after experiencing this more than I'd like), they will all have level 9 datacrons and top-level defensive teams that we can't beat. Like why? Is it too many variables for CG to handle? Don't just want to complain, but this system they have is simply rudimentary.
In the photos I included, I erased the information that clearly states the names and discords. I do not want hate sent towards either. But I wanted to keep the actual guild stats intact so that everybody can see the difference.