"DarkHelmet1138;c-1732421" wrote:
"Rath_Tarr;c-1732400" wrote:
"Kai_Mulai;c-1732303" wrote:
If the Grand Arena is evenly matched, then you should see more close scores among similar interest players. So in the 3rd round, when everyone is matched against a player with the same win-loss record, are you seeing blowouts or close games? In my guild, we are seeing a lot of 3rd round matches decided by 20 banners or less. I lost both my 3rd round battles from last GA and this one by a combined total of 10 banners (lost by 2 banners last time; lost by 8 this time). Results that close speak to good balancing.
If GA matchmaking was working well we wouldn't see a 30% difference in usable GP between matched opponents.
I have yet to see an example of 30% difference in character gp. I'll concede that a 30% mismatch is possible but it would be extremely rare. If that high of a mismatch was frequent, there would be numerous examples posted.
My last match was approx 700k vs 900k usable GP. My worst possible matchup in this bracket was 32% difference. Almost 1/3 more GP for my opponent to work with.
When there is a fleet zone I am still at a disadvantage but I can at least leverage my strategic dominance in those zones to give me a reasonable shot at victory.
There is a steady stream of complaint threads popping up, as people realize that there is a problem here, even if they don't always understand what the cause is at first.
The solution is simple: exclude fleet GP if there are no fleet zones (and exclude squad GP if we ever have a fleet-only GA).