Forum Discussion
7 years ago
I can appreciate the desire for transparency and I believe that the best interest of the game is the intent. That stated, this Raid is not an enjoyable or positive addition to the game by any stretch of the imagination.
Succinctly stated, raw DPS is the only viable tactic available to players. Any team that relies on any sort of negative status effect is largely worthless in this raid. One of the stated intentions was that this was meant to be a puzzle for players that encourages the broad use of their entire collection. The outcome is a narrow band of viable teams and a pattern of frustration for players.
Looking specifically at Darth Nihilus as one example, his sutter effect on the use of Annihilate coupled with an exponential tenacity curve means most of my runs involve hoping for awesome RNG on the opening few attacks. When that doesn't happen I back out and try, try, try again to maximize my opening impact. After that, it's about resigning oneself to the whims of RNG as your team gets picked apart. It's frustrating, it makes players feel helpless, and it is not enjoyable.
Yes, I am sure that additional theorycrafting will produce more viable strategies, and players will eventually master and conquer this content like all others. That stated, if I judge this raid against the intent of it's design it misses that mark by a wide margin. It does not feel like a puzzle, it feels like torture and it does not encourage the use of the majority of my roster.
I still love the game overall and enjoy the majority of the content, but the Sith Raid is a failure to achieve it's stated objectives.
Regards and thanks for what remains a great game.
Succinctly stated, raw DPS is the only viable tactic available to players. Any team that relies on any sort of negative status effect is largely worthless in this raid. One of the stated intentions was that this was meant to be a puzzle for players that encourages the broad use of their entire collection. The outcome is a narrow band of viable teams and a pattern of frustration for players.
Looking specifically at Darth Nihilus as one example, his sutter effect on the use of Annihilate coupled with an exponential tenacity curve means most of my runs involve hoping for awesome RNG on the opening few attacks. When that doesn't happen I back out and try, try, try again to maximize my opening impact. After that, it's about resigning oneself to the whims of RNG as your team gets picked apart. It's frustrating, it makes players feel helpless, and it is not enjoyable.
Yes, I am sure that additional theorycrafting will produce more viable strategies, and players will eventually master and conquer this content like all others. That stated, if I judge this raid against the intent of it's design it misses that mark by a wide margin. It does not feel like a puzzle, it feels like torture and it does not encourage the use of the majority of my roster.
I still love the game overall and enjoy the majority of the content, but the Sith Raid is a failure to achieve it's stated objectives.
Regards and thanks for what remains a great game.
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