Forum Discussion
147 Replies
- Grand arena blah blah blah fun and playful. Still fighting the guys with 250-300k more character gp due to ships gp difference. Super damn fun when you have no right for even one mistake. And now it's going to be more frequent. I'm not complaining, I usually end up in the second rewards pool, but reading how cool and ever-improving GA is, while balance is still in the wind, gives me a laugh.
Ps: even when there is a ship territory it "worth" less then 1 squad. Something should be done about ships role in GA. "Randocalrissian;c-1788441" wrote:
crumb why u avoiding the more GA less rewards questions?
First guess would be because you are using the wrong tag.
Yes, it is likely that the rewards will be lesser to be balanced with current amount of rewards over more instances.
This may not mean less overall, but it may mean less per event."Randocalrissian;c-1788441" wrote:
@crumb why u avoiding the more GA less rewards questions?
Cause it makes the team look bad!"Kyno;c-1788485" wrote:
"Randocalrissian;c-1788441" wrote:
crumb why u avoiding the more GA less rewards questions?
First guess would be because you are using the wrong tag.
Yes, it is likely that the rewards will be lesser to be balanced with current amount of rewards over more instances.
This may not mean less overall, but it may mean less per event.
So we get the same with more efforts. It sounds like a great business. Coz everybody's big dream is to work 10 hours more per week for the same salary in their actual job.
Not that like +50 carbantis or something per month would have made our progress anything faster. Ok, that's an exaggeration, so the truth is, that would have made our progress a little tiny bit faster. That wouldn't ruin anything from the perspective of the devs. One (or half) piece of gear in 30 days. Wow, that's outrageous...."Spang;c-1788503" wrote:
"Kyno;c-1788485" wrote:
"Randocalrissian;c-1788441" wrote:
crumb why u avoiding the more GA less rewards questions?
First guess would be because you are using the wrong tag.
Yes, it is likely that the rewards will be lesser to be balanced with current amount of rewards over more instances.
This may not mean less overall, but it may mean less per event.
So we get the same with more efforts. It sounds like a great business. Coz everybody's big dream is to work 10 hours more per week for the same salary in their actual job.
Not that like +50 carbantis or something per month would have made our progress anything faster. Ok, that's an exaggeration, so the truth is, that would have made our progress a little tiny bit faster. That wouldn't ruin anything from the perspective of the devs. One (or half) piece of gear in 30 days. Wow, that's outrageous....
While I agree that a slight bump to the rate of progress wouldn't be such a bad thing, this is a game - not a job. If you don't enjoy playing it then why are you? Any excuse to play GA more is good for me."FailingCrab;c-1788519" wrote:
"Spang;c-1788503" wrote:
"Kyno;c-1788485" wrote:
"Randocalrissian;c-1788441" wrote:
crumb why u avoiding the more GA less rewards questions?
First guess would be because you are using the wrong tag.
Yes, it is likely that the rewards will be lesser to be balanced with current amount of rewards over more instances.
This may not mean less overall, but it may mean less per event.
So we get the same with more efforts. It sounds like a great business. Coz everybody's big dream is to work 10 hours more per week for the same salary in their actual job.
Not that like +50 carbantis or something per month would have made our progress anything faster. Ok, that's an exaggeration, so the truth is, that would have made our progress a little tiny bit faster. That wouldn't ruin anything from the perspective of the devs. One (or half) piece of gear in 30 days. Wow, that's outrageous....
While I agree that a slight bump to the rate of progress wouldn't be such a bad thing, this is a game - not a job. If you don't enjoy playing it then why are you? Any excuse to play GA more is good for me.
I never said that it feels like a job. Please read my comment again.
But let's turn the question: Why is it good for CG to not give the same reward as it is now for that 1 more GA? How would it hurt them?
By the way gears are much bigger bottleneck than mod salvages, and they want to take those away (or at least reduce them even more) according to the post. I just can't consider this as a sign of goodwill, more the opposite.
Not that the rewards were great, but weren't bad as well. Now we "work" (figurative language) more for more or less the same amount, but less usable rewards. Though we can play more, that's true. This is the classic example of giving with one hand and taking away with the other.- Can we have zetas and omegas as permanent rewards just like how we have for TW? It takes a week to get through GA. It’s a lot of work to do, so the rewards should reflect that. Also the zeta demand in the game is crazy with almost every character needing at least 1 zeta. That’s over 150 zeta abilities needed and we only have 3 ways to farm them currently. 1 of the ways is completely a gamble as you can go weeks to months without getting a single zeta from that method. So only 2 for sure ways to farm zetas.
- Personally, I'm not a fan of GA. Yeah, I know, weird right? I just play it for the rewards. Now I will have to play it more often for the same rewards...maybe slightly more? Ugh! No Thanks.
"CG_SBCrumb;d-196719" wrote:
updated rewards to compensate for the increased number of events
Not happy about this, for a slightly different reason than others have stated.
Grand Arena is vastly more fun than normal Arena. Normal Arena is boring, it's the exact same slog for months at a time. It doesn't work for people who have families, or people who work later, or people who just want to eat and be sociable when it's a good time of day for people to eat and be sociable. Basically, normal Arena is a toxic thing, a detriment to people's lives. I put up with it because other parts of the game are actually fun, but I hate how it makes me feel.
Grand Arena has none of those problems; it's a good challenge, it's flexible for people's schedules, and there's a lot more potential for it to change from one to the next and stay fresh.
CG_Carrie mentioned a long time ago that she understood the inherent hostility of the Arena's payouts and reward structures to people's real lives and was eager to find an alternative. I was so happy to hear that. My hope these last few months has been that GA could be the solution she was looking for: with the right incentives, we'd have no less pressure to chase the meta and stay on top, but without disrupting people's daily lives. Since launch, GA rewards have not been commensurate with the effort required relative to the other arenas, but that made sense -- it takes a while for a new thing to settle in. But three months later, the rewards are shrinking rather than expanding. Such a great opportunity to deprecate the original Arena and finally change the core of this game for the better, and we're squandering it, which is as clear a signal as we could possibly get that whatever Carrie was hoping for will never happen, and that's the real point here.
I'm not complaining about the loss of a few stun guns over a week, because with the extra GA I'll make them back the next week, even though it feels bad to work just as hard as before for less payout per unit of effort. GA is still fun.
I'm complaining because we all put up with a lot of nonsense to get to the fun parts of this game, and some of that nonsense is required to develop a game in this decade I guess (like inciting people to gamble and impulse spend), but some of it isn't. And it just feels bad to know that whoever's running the show doesn't care enough to fix the seriously toxic things that aren't even required by their business model. I guess we're all still here because either we think the fun outweighs the nonsense, or we're unwilling to admit our sunk cost fallacy. I think I'm the former.- For some of us that went all out to help guilds with TB, GA is a joke. I have a little over 4M GP and get decimated from one GA to the next.
When I started padding GP, the *only* thing it was used for was TB. Now its too late and I will most probably never win another GA fight no matter how hard I try. That is *not* a fun mode...
As a result I just don't care anymore. I just want the rewards for last place with absolutely no effort. Sim, auto-deploy makes no difference. GA is *not* fun when you spent time allocating defence, knowing you will get steamrolled.
Let some of us choose a 'decline' button and award the last place rewards. You'll be surprised how many people will choose 'last place' rewards if it means skipping out on this atrocious content.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,276 PostsLatest Activity: 8 minutes ago
Community Highlights
- CG_Meathead3 months ago
Capital Games Team
- CG_Meathead2 years ago
Capital Games Team
Recent Discussions
- 8 minutes ago
- 2 hours ago
- 7 hours ago
- 7 hours ago
- 14 hours ago