Forum Discussion
7 years ago
This appears to be a genuine attempt to rebalance but I think it's going to be the death of zFinn & a zeta refund is warranted.
Finn looks more useful as a tank support to a JTR team than a leader now. JTR, BB, C3PO, RTrooper, Finn may end up being a thing. Finn can takedown every turn stacking the damage boost and assist attack calls will continuously boost his basic damage. Being a tank his base damage will likely suck but mod him right and this in itself may end up like Yolo in HAAT.
I currently use zFinn, Poe, RTrooper, +2 resistance as a secondary attacking team in TW & GA. It's sub-par vs most top tier teams but attacked well vs mid range teams. Since JTR is a better lead, my zFinn team was always made up of leftover Resistance characters like the Resistance pilot. This change will break their ability to take down teams they previously used to dominate and sideline characters I'm currently using.
@CG_TopHat The updated zFinn lead implies that the Resistance TM gain only happens if the expose is triggered by a resistance member. If the old zFinn kit was kept but modified to only boost resistance TM if a resistance member triggered the expose damage, wouldn't that solve the infinite TM loop issues caused by Rebel exposes while keeping most of the zFinn vanilla functions untouched? Yes, it would be a nerf so you could boost the lead some other way like the % bonuses to resistance but it would be a much softer approach than the current complete revamp?
Finn looks more useful as a tank support to a JTR team than a leader now. JTR, BB, C3PO, RTrooper, Finn may end up being a thing. Finn can takedown every turn stacking the damage boost and assist attack calls will continuously boost his basic damage. Being a tank his base damage will likely suck but mod him right and this in itself may end up like Yolo in HAAT.
I currently use zFinn, Poe, RTrooper, +2 resistance as a secondary attacking team in TW & GA. It's sub-par vs most top tier teams but attacked well vs mid range teams. Since JTR is a better lead, my zFinn team was always made up of leftover Resistance characters like the Resistance pilot. This change will break their ability to take down teams they previously used to dominate and sideline characters I'm currently using.
@CG_TopHat The updated zFinn lead implies that the Resistance TM gain only happens if the expose is triggered by a resistance member. If the old zFinn kit was kept but modified to only boost resistance TM if a resistance member triggered the expose damage, wouldn't that solve the infinite TM loop issues caused by Rebel exposes while keeping most of the zFinn vanilla functions untouched? Yes, it would be a nerf so you could boost the lead some other way like the % bonuses to resistance but it would be a much softer approach than the current complete revamp?
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