Forum Discussion
7 years ago
ZFinn was everyone's easy answer to galactic war when it was extremely difficult.
Many of us have Finn's zeta for that reason, or for HAAT, or some new folks for Revan and Traya counters, along with being the Mod-lovers' cure all in territory war, territory battles, and newly grand arena.
This is why I am upset the most; My entire Finn squad mods will need to be replaced, because pure potency sets won't be the answer any longer. Pure potency sets with no speed but massive potency hits were still viable, but now offense and critical hits will need to be considered, devaluing a ton of cantina currency invested that could be several 7* toons. Why?
Yes, the kit looks promising in a different 5 man squad makeup, but I along with others feel upset. I'm a little sick to my stomach over potentially losing an incredibly valuable tool in my arsenal that I still have right now. This isn't just about Finn, but his entire 'best' territory war team has most likely shifted, many of us needing to gear new toons. This means we also lose countless ability mats, gear, and mods...the mods...ouch ouch OUCH, just to keep close to what we had, which likely will no longer defeat several squads it did before.
Ships 2.0 all over again? No way, Finn is global in usefulness in every game mode, you just can't get away with this kind of change without hearing from your customers about it. He has had his zeta footprint forever, and his squad was unique in how it operated, needing a highly focused mod set to be absolutely stunning. All that is going to completely change.
Please don't carry out this overly complicated, poorly designed rework unless you refund the zeta at least, because how much did all 30 mods cost me for his team because of that leadership? A whole lot more. No other leadership needs those potency offense mods, they need five hits of speed instead. In a perfect world you'd realize we all need 30-100k crystals to get even close to replacing all the mods and gear we will need to. I really hope on Monday a decision-maker reads this, says 'oops how silly of me', and scraps this tripe and instead implements a simple addition to the sith raid:
Phase 3
Traya gains 1% stacking tenacity each time she is hit.
Done.
Your mileage may vary.
Many of us have Finn's zeta for that reason, or for HAAT, or some new folks for Revan and Traya counters, along with being the Mod-lovers' cure all in territory war, territory battles, and newly grand arena.
This is why I am upset the most; My entire Finn squad mods will need to be replaced, because pure potency sets won't be the answer any longer. Pure potency sets with no speed but massive potency hits were still viable, but now offense and critical hits will need to be considered, devaluing a ton of cantina currency invested that could be several 7* toons. Why?
Yes, the kit looks promising in a different 5 man squad makeup, but I along with others feel upset. I'm a little sick to my stomach over potentially losing an incredibly valuable tool in my arsenal that I still have right now. This isn't just about Finn, but his entire 'best' territory war team has most likely shifted, many of us needing to gear new toons. This means we also lose countless ability mats, gear, and mods...the mods...ouch ouch OUCH, just to keep close to what we had, which likely will no longer defeat several squads it did before.
Ships 2.0 all over again? No way, Finn is global in usefulness in every game mode, you just can't get away with this kind of change without hearing from your customers about it. He has had his zeta footprint forever, and his squad was unique in how it operated, needing a highly focused mod set to be absolutely stunning. All that is going to completely change.
Please don't carry out this overly complicated, poorly designed rework unless you refund the zeta at least, because how much did all 30 mods cost me for his team because of that leadership? A whole lot more. No other leadership needs those potency offense mods, they need five hits of speed instead. In a perfect world you'd realize we all need 30-100k crystals to get even close to replacing all the mods and gear we will need to. I really hope on Monday a decision-maker reads this, says 'oops how silly of me', and scraps this tripe and instead implements a simple addition to the sith raid:
Phase 3
Traya gains 1% stacking tenacity each time she is hit.
Done.
Your mileage may vary.
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