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- I've given him a zeta for GA/TW and I'm farming RTrooper right now as a side project.
If now these changes are making this team not as viable as before in PvP, I would also like to get the zeta back, because I would have used it on JTR instead. - If a zeta becomes useless bc of natural game progression and power creep, so be it. That's the nature of the game. However, this zeta has become useless because of a severe nerf; worse than the one that was done to Daka. There HAS to be a zeta refund for this. If not, it sets a dangerous precedent that anything that is invested in (money, time or resources) can simply be devalued on a whim, leaving no reason to invest in the future.
"mesa176750;c-1777054" wrote:
looks like a great fix. If you actually read it, the whole kit works well. It means now you have to run that typical pvp trio of finn, poe, and RT with two more resistance squad members now and you get 25% tm gain, which will be good enough for most pvp situations you'd use him. Plus he gets a crap ton of other buffs. And they have to fix it somehow guys. Just calm down.
3% tm gain per resistance ally = 15% not 25%."Tbirds01;c-1776958" wrote:
Okay, here’s my thoughts, though I doubt anyone will care.
They first of all seemed to ignore the majority of the people here who (in my opinion) wanted Traya changed rather then Finn. So yeah, not too excited that they ignored that.
However, his reworked kit seems very good. His all around resistance heal seems very powerful, and he might be able to even be used in a full resistance team to do big damage in raids even without C3PO, which is good news to me who hasn’t unlocked the golden droid. Increasing damage on both his damage dealing abilities screams raid viability. I’m just wondering what team he’ll work best with in raids.
What I don’t like is the fact that they took away the ability to gain turn meter even if a nonresistance team member hit expose. That drastically reduces his viability, especially in arena versus revan and such.
I love his taunt. Every tank in the game in my opinion should have taunt (except vandor Chewbacca, his kit is a little different).
Lastly, I don’t like how little turn meter they gain compared to how they used to get.
All in all, I think it’s a good rework, and I think for a full resistance team it doesn’t reduce his viability. I am actually impressed at how well they changed him, though many will disagree.
I wanted finn or c3p0 changed, sorry bud.- I actually don't want a refund (though I do think ANY change to a zeta ability should warrant a refund), his kit still seems solid to me.
HOWEVER, really CG? You stated you didn't like how this affected the Sith Raid, and instead of doing the stupid easy fix (stacking tenacity, Traya immune to expose, etc) you change his kit, which you HAD to know would anger a lot of people. I just don't get it. - This is a really poor decision as it affects Finn across the entire game which goes completely against the intention you stated which was preventing one phase of one raid from being auto-able.
35% TM gain from popping expose meant you needed 3 exposes to land which meant you needed zFinn, C3PO and 3 rebels. To get past the rng of the base resist chance you needed rebels with very high potency and multi attacks. What you needed to do was simply nerf the TM gain from 35% to 20% or so. The tactic only works for the first topple as she stacks tenacity when the sabres are killed.
Most attacks from 3 rebels is Leia, Ezra and Han which get between 4 and 7 attacks. Given that the team doesn't do a whole load of damage you need them to take a lot of turns without a bad rng run to solo treya in the topple. Nerfing zFinn TM gain to 20-25% would have made the rng low enough that with the best lineup you could have done a good chunk and not have been able to solo the whole thing.
Finn is an old character that is rarely used and needed an update.
Phase three of the sith raid is the most rng-dependant and most hated part of the raid.
This is a step in the wrong direction, and you stop the much-enjoyed ability to solo the tank raid which you -specifically- said you wouldn't do.
Leave the changes to his other abilities (he needed some love) and change his leadership TM gain/opponent reduction to just be a flat 20% TM gain for resistance whenever expose is popped and run a test on p3 to see.
You could probably go up to about 25% and still allow people to do a good chunk whilst not be able to solo it. - refund like daka please.
- They said they won’t. But I agree with you. If a zeta ability is changed it should automatically be refunded. More cause for this then the daka refund imo
- Something in the wording change greatly distresses me -> "whenever they damage an enemy with expose". Does this mean the effects are no longer cumulative with expose stacks and only occurs one time per the attack?
"Darthsetty99;c-1777059" wrote:
"mesa176750;c-1777054" wrote:
looks like a great fix. If you actually read it, the whole kit works well. It means now you have to run that typical pvp trio of finn, poe, and RT with two more resistance squad members now and you get 25% tm gain, which will be good enough for most pvp situations you'd use him. Plus he gets a crap ton of other buffs. And they have to fix it somehow guys. Just calm down.
3% tm gain per resistance ally = 15% not 25%.
I swear that originally it said 5% per ally, but I changed my post.
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