Forum Discussion
1,517 Replies
- Creating a pvp loop while fixing a raid loop! Lol
- Dont worry he now loops in pvp instead
- @CG_TopHat I would like clarification on one thing with the lead... AoE and counters. The way I read it, AoE attacks damaging multiple exposed units gives all resistance allies turn meter, but only reduces turn meter on the target (multiple times to account for multiple exposes). Reading it a different way it could mean that the damaged exposed enemy has its turn meter reduced (so AoE spreads the turn meter reduction to each of the exposed enemies). This is important because Poe has an aoe expose and resistance does have a few aoe attacks (and a few counter attacks too now). Would a counter that damages an exposed enemy reduce the target's turn meter or the damaged units turn meter? (Example: Say I was targeting thrawn on my last turn, finn has his retribution active. Nihilus is exposed and does force drain, getting countered by bb8 and finn. Whose turn meter gets reduced?)
- LordDirt7 years agoSeasoned AceAmen, thought they said they wouldnt change it where it affected the HAAT.
- LordDirt7 years agoSeasoned AceYep!
- I like it. It felt cheap using his mechanic against Revan or in the raid. He was already losing his ability to combat really good KRU teams and overall at the top tier of the game, I've had less and less uses for Finn. If it weren't for 3PO, Finn would be gathering dust. At least this way he seems more viable against KRU teams which is what I want.
"Kerrigan;c-1777251" wrote:
CG_TopHat I would like clarification on one thing with the lead... AoE and counters. The way I read it, AoE attacks damaging multiple exposed units gives all resistance allies turn meter, but only reduces turn meter on the target (multiple times to account for multiple exposes). Reading it a different way it could mean that the damaged exposed enemy has its turn meter reduced (so AoE spreads the turn meter reduction to each of the exposed enemies). This is important because Poe has an aoe expose and resistance does have a few aoe attacks (and a few counter attacks too now).
only the target gets gets the TM reduced
-----"Kerrigan;c-1777251" wrote:
. Would a counter that damages an exposed enemy reduce the target's turn meter or the damaged units turn meter? (Example: Say I was targeting thrawn on my last turn, finn has his retribution active. Nihilus is exposed and does force drain, getting countered by bb8 and finn. Whose turn meter gets reduced?)
The target is the toon that is countered. so in your example Nihilus.- Instead of a refund, and instead of a groin kick, how about they don’t nerf zinn.
- If they added all resistance allies had a chance to expose on basic, it would have made the kit work. As it is now, I would happily refund his leadership zeta. Each member can only add 15% TM now at best, meaning the first member will only be up to 75% when the last member goes. It totally TOTALLY changes his viability in PVP.
As for this 20% in P3 HSTR, is that without using any of the traditional P1 team? Can it do 20% without JTR, bb8, or trooper? I really doubt it. I kinda wanna strip all mods from finn and poe and let them rot out of anger at this change. Just stole one of my GA/TW offense potentials and my raid damage in one move.
Add the 70% expose chance on critical that JTR has for all resistance members, and you'll make it work - Has this been tested with Poe and Holdo? Seems like Holdo under Finn could now be a lot worse and possibly make it detrimental to have both. So Poe will try to Taunt early to get all the exposes, then over time enemy team will bring him below 50% loses taunt and Finn gets it. Meanwhile if Holdo goes and basics to grant foresight to Poe (assumed lowest health at that point due to Holdo base speed) one AoE and she gains taunt. Now enemy can forgo the newly taunting Finn with retribution (nice copy of Z, Juhani, and JKA btw) and focus on Holdo while a dispell / buff immunity / stun becomes available for Finn. I don’t know but seems like that’s potentially making the team worse. Before Finns taunt was a bonus to reprieve Poe and Holdo for some time in order to recover with the heal over time.
I’m just curious because I’m not sure without seeing it in action if 20% health regen, not from a passive but from an active ability, will get them over the 50% threshold to trigger a Zaalbar loop. All the while wanting to use a basic to stack his damage and the other special to stun and do more damage. Is Finn gonna be able to go that often? I guess it makes Holdo zeta mandatory to keep Poe alive?
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.82,391 PostsLatest Activity: 40 minutes ago
Community Highlights
- CG_Meathead7 months ago
Capital Games Team
- CG_Meathead2 years ago
Capital Games Team
Recent Discussions
- 40 minutes ago
- 2 hours ago
- 2 hours ago
- 3 hours ago
- 3 hours ago