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Obi-six-Kenobi's avatar
9 years ago

What Abilities do You Wish You could have in an upcoming Character Release?

I am interested to see what abilities the SWGOH community would like to have incorporated into their squad in the form of a new character release.

This isn't a "which character do you think ought to be added to the game" post, but rather the focus is on the abilities. If EA released a new character what abilities would you want that character to have in order to best fit with your gamestyle/current squads?

For me, I would love to see the Resistance get a support character, the most likely candidate would be General Organa.

and here are my dream abilities:

Basic: Deal Physical Damage to target enemy with a 30% chance to grant a random ally defense up

Special 1: Each ally recovers 30% of their Max Protection
Omega: and all allies gain foresight for 2 turns

Special 2: Deal Physical Damage to all enemies and Dispell all positive status effects on them
Omega: and inflict the opposite debuff on them for 2 turns, all allies that were not buffed have Potency Down inflicted (twist on GK’s ability)

Leader: Resistance allies gain 15% max health
Zeta: All resistance attackers, support, and healers gain stealth for 2 turns and resistance tanks gain tenacity up for 2 turns at the start of each encounter (auto-taunt without auto taunting, beats the speed meta without an increase in speed)

Unique: General Organa has an 10% chance per Resistance Ally to expose a random enemy at the beginning of each of her turns
Zeta: At the beginning of each encounter General Organa may select a resistance ally, that allies Leader ability is active for 4 turns

This is most likely slightly overpowered and so she’d need some pretty weak stats, but this would solve most of the issues with a Resistance team (which is fine, you don’t want any team to be perfect). Resistance teams currently suffer from:

1) No support character
2) No AOE attacks to take advantage of hitting exposed characters
3) No auto taunters
4) A heavy dependence on getting Poe’s taunt off successfully
5) No real synergy with Finn’s foresight-to-advantage ability other than in Rey
6) Difficulty in getting enough potency to land exposes and having to give up other needed mods
7) Poor on defense due to AI not handling exposed enemies effectively

These character abilities would answer the mail for issues 1-5, and personally I think they would be a lot of fun to have.

What abilities would you like to have?


49 Replies

  • Not so much an ability, but an animation. Any toon w/ a lightsaber has a chance to counter a blaster by reflecting it w/ the saber.

    Also, environmental "force blows". Throwing objects, perhaps from "offscreen", at the target.
  • mass cleanse, HoTs, unique sharing, OHKos, deathmark, ridiculous synergy.
    Oh wait, they're already there:)
  • lead "inverse speed":
    slowest toons fill tm way faster than fastest toons and viceversa :D
  • I would like to see a leadership ability that reduces the cooldown of other allies' specials. Something like:
    Reduce cooldowns of all abilities by 1 for the entirety of the battle

    Ex: Lumis healing ability is typically on a 4 turn cooldown, but with this leadership ability it is now only a 3 turn cooldown
  • "Spartan549;956272" wrote:
    I would like to see a leadership ability that reduces the cooldown of other allies' specials. Something like:
    Reduce cooldowns of all abilities by 1 for the entirety of the battle

    Ex: Lumis healing ability is typically on a 4 turn cooldown, but with this leadership ability it is now only a 3 turn cooldown


    I like your idea, Jynn will get unlimited turn meter steal.
  • "PapiBlanco;956278" wrote:
    "Spartan549;956272" wrote:
    I would like to see a leadership ability that reduces the cooldown of other allies' specials. Something like:
    Reduce cooldowns of all abilities by 1 for the entirety of the battle

    Ex: Lumis healing ability is typically on a 4 turn cooldown, but with this leadership ability it is now only a 3 turn cooldown


    I like your idea, Jynn will get unlimited turn meter steal.


    And we all know that leader ability would to a rebel. Put Chaze and Jyn and HRScout under it ;) HRScout and Jyn would just fire off specials for days.
  • "Vertigo;956281" wrote:
    "PapiBlanco;956278" wrote:
    "Spartan549;956272" wrote:
    I would like to see a leadership ability that reduces the cooldown of other allies' specials. Something like:
    Reduce cooldowns of all abilities by 1 for the entirety of the battle

    Ex: Lumis healing ability is typically on a 4 turn cooldown, but with this leadership ability it is now only a 3 turn cooldown


    I like your idea, Jynn will get unlimited turn meter steal.


    And we all know that leader ability would to a rebel. Put Chaze and Jyn and HRScout under it ;) HRScout and Jyn would just fire off specials for days.


    Gotta get people spending some how

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