Forum Discussion
"NicWester;c-1165399" wrote:
"leef;c-1165257" wrote:
if you can't figure out the possible benefit of this change you're simply not trying hard enough.
That or they're simply very selfish.
Zylo solos aren't selfish, they distribute the damage very evenly among everyone who is running it, plus Phase 1 has so much less total HP than any other phase that it is just a blip on the radar for overall damage in the raid...
Now Teebo solos in Rancor Phase 1 back in the day... THAT could be selfish if you did it very quickly to lock other guildmates out of their runs.
You can still solo Phase 1 though, you just need the correct character. Don't say it, their spies are everywhere! ;)- braskmeNew SpectatorI think it was more a statement of principle than any sort of effective deterrent against using zKylos to clear P1. The devs want Herioc Tank to be a full guild effort, and perhaps this is a statement that anything that tilts that in favour of individual solos of phases will be reviewed. They did it with zMaul in NAAT and Clones in HAAT with the perma-heal immunity, they did it with Nute and now they've done it with Kylo. So those of you rocking squads doing huge chunks of P2 and P4 should be a bit wary of the dev's willingness to restore balance - as the Jedi found out, it's not always a good thing :)
Having said that, zKylo did his job in allowing our guild to focus on good P2, P3 and P4 squads for heroic by removing P1 from the equation. Given the lack of a middle-ground tier between Normal and Heroic, this was probably the next best thing. - crzydroidRetired Hero
"Kyno;c-1165235" wrote:
"fascizio;c-1165223" wrote:
"Kyno;c-1165210" wrote:
I have to ask, how is it a nerf? Doesn't zylo function the same as he did before: do damage, escape, go back in, repeat....
He functions like every other toon now, the escape button is not under his control,just like every other toon. Bringing function to a state that is the same for all other toons isn't really a nerf. I.e. the first zader fix to stop double tmr by toons with double tags.
That's kinda the point Op is making though, isn't it? This doesn't change his ability to maintain protection and do damage, it just means if you don't hit your retreat you have to reset and try again. It doesn't keep him from soloing, it just makes soloing take more time.... so why? What's the purpose? Guilds that need to do this to get through are still going to, it's just going to take them longer now.
All this is is a QoL hit for people just starting hAAT. Why take the dev time to work on that? It makes no sense.
Like I said, to bring him in line with all the other toons. They have many inconsistencies in how toons operate, we should let them bring everyone to a single consistent place. If he can be used the same as before but it's more tedious, I see no reason to question it, because it make things more consistent.
It actually makes things inconsistent, as reports say Asajj and Lando still reset. I haven't heard from a Zeta Finn team, but people usually don't use that in p1. Using escape also triggers Ackbar's leader ability. So it is absolutely an ability like any other. To say it's more consistent because other characters can't control their escape cooldown is such a strawman because they can't control their other cooldowns like that either. "Kyno;c-1165235" wrote:
Like I said, to bring him in line with all the other toons. They have many inconsistencies in how toons operate, we should let them bring everyone to a single consistent place. If he can be used the same as before but it's more tedious, I see no reason to question it, because it make things more consistent.
Other toons can and still reset escape. So you you are wrong that he is in line. It's a dumb nerf that makes something tedious that has no need to be. Especially since Zylo soloing p1 has nothing to do with anyone being able to clear the rest of the raid.- It changes very little...took us 20 minutes longer
"crzydroid;c-1165528" wrote:
"Kyno;c-1165235" wrote:
"fascizio;c-1165223" wrote:
"Kyno;c-1165210" wrote:
I have to ask, how is it a nerf? Doesn't zylo function the same as he did before: do damage, escape, go back in, repeat....
He functions like every other toon now, the escape button is not under his control,just like every other toon. Bringing function to a state that is the same for all other toons isn't really a nerf. I.e. the first zader fix to stop double tmr by toons with double tags.
That's kinda the point Op is making though, isn't it? This doesn't change his ability to maintain protection and do damage, it just means if you don't hit your retreat you have to reset and try again. It doesn't keep him from soloing, it just makes soloing take more time.... so why? What's the purpose? Guilds that need to do this to get through are still going to, it's just going to take them longer now.
All this is is a QoL hit for people just starting hAAT. Why take the dev time to work on that? It makes no sense.
Like I said, to bring him in line with all the other toons. They have many inconsistencies in how toons operate, we should let them bring everyone to a single consistent place. If he can be used the same as before but it's more tedious, I see no reason to question it, because it make things more consistent.
It actually makes things inconsistent, as reports say Asajj and Lando still reset. I haven't heard from a Zeta Finn team, but people usually don't use that in p1. Using escape also triggers Ackbar's leader ability. So it is absolutely an ability like any other. To say it's more consistent because other characters can't control their escape cooldown is such a strawman because they can't control their other cooldowns like that either.
This is very Informative. I had no idea Lando & Ventress did this too. I use Lando in NAAT but never tried to escape with him. I don't use Ventress. This angers me even more. I zeta'd Kylo for this reason. I usually use him In 4/5 NAAT teams but last night could only use him twice. Means I'll never get to use him properly In HAAT if we ever get there, which now seems even less likely to happen."pReaL420;c-1165909" wrote:
It changes very little...took us 20 minutes longer
For your guild, maybe. But for my small group, prepping for HAAT, and only 3 people working on zkylo, this will be a much larger time commitment.- It's literally just a time waste, a downgrade in QoL. People can still solo it it's just exhausting now
"Yung_Hen;c-1168230" wrote:
It's literally just a time waste, a downgrade in QoL. People can still solo it it's just exhausting now
+1"Yung_Hen;c-1168230" wrote:
It's literally just a time waste, a downgrade in QoL. People can still solo it it's just exhausting now"GhostTruckin;c-1168260" wrote:
"Yung_Hen;c-1168230" wrote:
It's literally just a time waste, a downgrade in QoL. People can still solo it it's just exhausting now
+1
+1
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