Forum Discussion
2 years ago
"r21stephen;c-2448764" wrote:"WookieWookie;c-2448750" wrote:
Let's call a spade a spade. It's 8 team runs per week instead of 10. It's a very slight decrease in the number of attempts based tedium. I really hope that the gameplay is significantly more engaging and faster than the Leia ultimate speederbike stage. If it's that dull and needs done 8 times per week I can see a lot of my guild mates getting bored and burned out within a month and just hitting auto.
I think what we really need is an option to sim our best previous score. The raid is already tracking that, and guilds/individuals pushing for better rewards is already enough incentive to reattempt a personal best score every month/new relic/ability/mod investment. Forcing us to replay the same dull event 32 times a month may get the bean counters their 'engagement' (time spent in game) but it's abhorrent design and can lead to burnout. When Conquest/grind quest is at a glance more engaging than your new raid (at least you need to use and attack different teams each time; it's not the same thing over and over save grinding feats on the DC nodes but that's usually on auto), then your design team needs to think harder about a rework/adding QoL features.
by slight decrease, you mean increased time on your phone trying to kill 100s of speeder bikes with the app running on 40 year old graphics and 30fps ? lets call a spade a spade and congratulate cg for this horse poo ?
Perhaps if you used less hyperbole people might take more notice of your comments.
For reference this is what 40 year old graphics look like. It seems unlikely that the new raid will appear similar.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,401 PostsLatest Activity: 2 hours agoRelated Posts
Recent Discussions
- 2 hours ago
- 9 hours ago