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iMalevolence
2 years agoNew Traveler
"scuba;c-2445112" wrote:"iMalevolence;c-2445073" wrote:
It's not 574% defense. It's better. Because the 200% in game applies to the new base after factoring in the actual base, the mods, and 374% on the cron.
My 7th sister has an in game armor value of 63.4%(11.6%). This means her base armor (before mods) is about 51.8%. This translates to ~685 defense. With my mods, it's about ~1,104 defense. Multiplying the base by 4.7407 and adding the 419 from my mods yields a new defense value of ~3,667, or something like 85.2% armor. These are the new base values to be used by the 200% calculation. When fully stacked, 3,667 * 3 = 11,001 defense or about 94.52% armor.
So, this datacron, when stacked, will have increased her armor from 1,104 to 11,001, nearly a full factor of 10 and she would have gone from taking 36.6% damage from a hit to only taking 5.48% damage from a hit. When fully stacked, my 7th sister would be ~6-7x thicker.
If I'm wrong anywhere, let me know.
I did forget cron's don't apply to mods.
however, I didn't think they stacked like that. But CG is CG....
I'm not 100% sure my interpretation is correct, but it adheres to the examples I have, and I have no counter examples at the moment. This is my assumption of how it works because you can see your character stats modified by the datacron stats before you go into the fight. Because of this, datacron stat changes are additive with mods to create a new base when the fight starts (like JML with % protection mods increasing damage and % protection datacrons increasing damage). But the level 3, 6, and 9 don't apply until the battle has started, so they work on top of the newly calculated base when the fight starts (similar to how the 15/15 cron didn't increase JMLs damage, because JML does damage based on his base protection, not modified protection).
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