Forum Discussion
7 years ago
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The one thing I would change is the mindset at CG (or at least the mindset I perceive it operating under) where "balance" is apparently determined using top-end toons/ships that are maxed out, then some mystical hand waiving is done to apply "balance" to everything under that (e.g., not fully starred toons, lower gear level squads, incomplete cap ships). So, that majority of the player base spends its time working toward completing these things to actually see how the game is supposed to play, only to then have new content come out and undermine their time/effort. It is frustrating and demotivating for the majority of players, and what is driving most of the animus behind game changes of late (i.e., STR and Ships 2.0).
TLDR; if changes are to be made, every effort should be taken to not undermine player time, effort, and money spent. Ignoring this will drive just as many to quit as new players to join.
The one thing I would change is the mindset at CG (or at least the mindset I perceive it operating under) where "balance" is apparently determined using top-end toons/ships that are maxed out, then some mystical hand waiving is done to apply "balance" to everything under that (e.g., not fully starred toons, lower gear level squads, incomplete cap ships). So, that majority of the player base spends its time working toward completing these things to actually see how the game is supposed to play, only to then have new content come out and undermine their time/effort. It is frustrating and demotivating for the majority of players, and what is driving most of the animus behind game changes of late (i.e., STR and Ships 2.0).
TLDR; if changes are to be made, every effort should be taken to not undermine player time, effort, and money spent. Ignoring this will drive just as many to quit as new players to join.
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