Forum Discussion

DarthBarron's avatar
8 years ago

Why are credits so sparse and always in demand?

With another credit heist for me in the books (Thank the Maker for 2.5 + 5M), I began to wonder, what is the business case for using credits to slow roster growth. It seems counter intuitive to me at this point, as gear is the true bottle neck to progression. I am sure there are some that use crystals for credits, or arena tokens, but my feeling tells me these are minority instances. After all, why level or star a toon that you don't have the gear for anyway?

Wouldn't it make more sense to provide more credits, which would lead to starring and leveling more characters, which puts gear in a greater demand, which should increase crystals purchases to get gear? Plus, the player base is more satisfied as they don't have to look at 250/65 under the progression bars of characters. It makes players feel like they are moving forward, even though they are bound to crash into a gear wall anyway.

Additionally, I would add a bonus or additional Tier to the Credit Heist. The last Tier has become very easy (auto play and maybe take 1 or 2 hits). Increase the difficulty and rewards, and include credits and ship building materials.

Just a thought.