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Are you assuming this was unintentional when you say it’s long overdue correction? Shock prods tend to be the more common requirement, which makes them the bigger bottleneck of the two. Many gear pieces have various shipment amounts and pricing. Or even various demands in requirements for gear levels. This could be intentional to maintain the bottleneck for us to overcome or promote us to use crystals. So rather than an unnecessary difference it may be an intentional difference in their economy.
No, the opposite, I'm assuming it was intentional, but it was back when not every character required 400 kyrotech pieces to g13. The bottleneck has far outpaced the changes to the economy - this would be a very simple change that IMO should never been this way in the first place, but where the current state of progression is it feels like a no brainer at this point.
- Persimius5 months agoRising Scout
Obviously as a player we don't think it should ever have been this way, but you're delusional if you don't think CG planned it exactly this way. To g13 every character currently in the game, you need 33,950 shockprods and 24,950 computers. Of course they made sure one was harder than the other and of course they made the harder one even harder to get. It's how CG rolls.
- DarjeloSalas5 months agoRising Hotshot
I quite like the way they have it. I farm the shock-prods but not the computers, so I buy the computers more regularly than shock-prods and the increased amount allows me to keep a good pile of both of them.
- Persimius5 months agoRising Scout
The problem with that is you eventually have too many computers. For example, to take my entire roster to relic, I now need 1230 shockprods but only 219 computers. I also currently have 1820 shockprods and 1131 computers in inventory.
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