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8 years ago
Because people can't use alternate methods to win when it's server side, unlike raids and things like, oh, tournaments.
I don't see any issue with a 1 try approach but there's no reason why they couldn't implement a reconnect if your game crashes or you lose your connection. It's generally easy to implement, they had to have some reason to specifically not support it.
I don't see any issue with a 1 try approach but there's no reason why they couldn't implement a reconnect if your game crashes or you lose your connection. It's generally easy to implement, they had to have some reason to specifically not support it.
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