8 years ago
Why do Combat Missions have to lockout?
Why is it, in Territory Battles, you only get one try, no if's and' or but's, per Combat Mission, while just about any other mode of play in this game, lets you back out, or close out the app, at no penalty. Raid going bad, missed that important opening hit? Keep shutting down and loading up until you do. AI hate out somebody on your GW team? Not today, Satan.
So why is it, in Territory Battles, if I either make a bonehead mistake, like deploying Pheonix with Hera NOT as lead, or my game crashes, or my phone dies, or I'm just not liking my go of things, and want a Mulligan, am I out of luck, and have now also hurt my guild on top of that? If anything, I'd have thought this mode would have been the most sensible one to be forgiving on in the first place!
I'm sure this has been discussed in the past, but does anyone know if the dev's are even thinking of changing this? Or do I need to constantly feel on edge of losing cell service in the middle of a fight?
So why is it, in Territory Battles, if I either make a bonehead mistake, like deploying Pheonix with Hera NOT as lead, or my game crashes, or my phone dies, or I'm just not liking my go of things, and want a Mulligan, am I out of luck, and have now also hurt my guild on top of that? If anything, I'd have thought this mode would have been the most sensible one to be forgiving on in the first place!
I'm sure this has been discussed in the past, but does anyone know if the dev's are even thinking of changing this? Or do I need to constantly feel on edge of losing cell service in the middle of a fight?