"ludwigsangina;d-128214" wrote:
Top spenders in lower-medium tier HAAT guilds will be incentivized to leave their guilds. This will result in loss of comradery and loss of sense of community, which will result in ....(fill in the blank).
I'm a relatively new player but a top 3 arena player, spent more on this game than 90 percent of people on this forum. I'm very unhappy with this situation. Unhappy players is bad for your business.
Suggestions: players who complete a certain percentage of the new raid will all be guaranteed enough g12 gear that they will be able to stay competitive in the arena with their competitors (who may spend less money than them but just be in "better" guilds).
Playing with the same people for almost a year and you're going to put me in this position EA? Shame on you.
Flat rewards are much better for this problem than the current reward structure.
The problem with tiered rewards across the guild is that over an extended period these rewards gradually stratify the strength of guild members because internally tiered rewards are inherently zero sum -- someone getting first place means someone else getting less. If the least powerful members of a guild are earning less, and the strongest members are earning more, the difference in advancement rates pushes the strongest members way ahead of the weakest ones - it just takes months to demonstrate these dividends. Eventually this differential becomes insurmountable -- the stronger members are so far ahead that the weaker ones will never catch up. The weaker members become a liability to the stronger members who then have a strong incentive to leave the guild and join one where everyone else is at their level (where this stratification process starts again).
Basically, the reward structure created by raids makes the breakup of a guild inevitable (or at the least, a mass exodus). Flat rewards are FAR healthier for guilds in the long run and I applaud the developers for not only recognizing that, but actually doing it. I'll concede that the shock of the new system is likely to break guilds that are already on the verge of breaking because of the above problem - but this should come as no surprise.
Internal tiering already breaks guilds in the way you describe, but the shock subsides after the guild has grown strong enough to beat the hardest content. Basically, you won't observe the stress the reward schema puts on the social structure of the guild until the guild can't beat the new content -- but the guild will be rotting internally the entire time. Flat rewards do less damage to the relative power rating of members over time, which means a far lower chance that new content six months or a year down the line will expose the growing power differential in the guild and turn previously useful members into liabilities.