OK, so the first post I wrote for this thread disappeared or got deleted a little after I edited it (just to add a few more details, nothing more), so I'll just give an overview of what I'd writen:
- Constant bugs, new and old. Levi stunning two ships after using its Ult. oFulcrum, immortal GG, one of the previous Conquests that had GamGuards and Rancor as bosses in S1. Many of them took months to be fixed. Especially frustrating considering that CG immediately fix the bugs that benefit players.
- Lack of actual communication and explanation on major changes. P1 and the recent fleet changes, the new AB cadence.
- Replacing older events that are especially beneficial for new and mid-game (and even veteran) players with new events that require the latest toons at specific relic levels. The new raid system where you have to farm multiple toons, in most cases either garbage or the latest ones, only for a new raid to be released, forcing you to farm a whole new set of toons; the whole rotation for old ABs to accomodate new ones.
- OP and bugged DCs, especially on GLs. Remember the Padme cron on JMK, or the Holdo cron on Rey, or the 70% evasion and 200% defense on any GLs, or the extra Rey Ult damage cron, the JMK ignores Prot cron. Or the Inq cron with the lv6 assist on purge that causes the entire team to swarm you.
- Special DCs for marquees and JG toons. Baylan, Great Mothers, POW, am I missing anyone else.
- Overtuned enemies and RNG-dependent events. The Naboo raid, some of the recent JG events.
- Constantly increasing relic requirements. JJB, GI, Aphra, SK all require R5 toons. Bo and Baylan require multiple toons at R7, nothing below that. GLAT requires 3 R9s, 1 R8, several R7s, and only 3 R5s, and we still have one more set to be released. RotE has a minimum entry level of R5 and goes up to R9 with each wave.
- Lagging and excessively long animations. Even on 4x speed, some animations take up way too much time. The AA+VA combo is especially frustrating, as it often causes the game to freeze for at least 15 seconds on certain abilities (like LV's kit).
- Too much of a time sink. Hell week where we have TB, Conquest, Raids and several minor non-simmable events all at the same time. Also take into account having to restart a raid attempt because of bad RNG.
- Little to no testing. (Almost) every time a new toon or ship is released, not even a week later, sometimes on the same day as the release, we get a note that it is bugged, not performing well enough, performing too well against certain teams.