6 years ago
Why such a focus on PVP?
This is an honest question. PvP in “turned based” games seems inherently flawed to me.. as it heavily depends on who goes first. And yes, I know there is pve in this game.. but it’s pretty weak. It ...
"Zippy_3000;c-1915619" wrote:"Liath;c-1915614" wrote:
Geo TB has quite a few nodes on which you can use any DS characters. It absolutely makes use of characters we already have. It also makes additional characters useful that previously were not, which is something many people have repeatedly asked for.
Mmmm quite a few. So first: dark side only = half or less. Then subtract the nodes that only allow separatists.
Wow.. what a massive thank you I owe CG. Sooo much new content. I guess if I get out my credit card, I can get the separatists.. and yeah, you know the price will probably be reasonable right? Like, it’ll probably only cost me $300 or something to get them halfway ready to go against level 96 clone troopers. . So that’s reasonable right?
Slash eye roll
"mellamoroberto;c-1915656" wrote:"Liath;c-1915614" wrote:
Geo TB has quite a few nodes on which you can use any DS characters. It absolutely makes use of characters we already have. It also makes additional characters useful that previously were not, which is something many people have repeatedly asked for.
I see a huge distinction between requiring development of specific characters to complete a task, and actually making them useful.
The former = forced grind and/or spending to participate and/or accomplish something. i.e develop and use these particular characters that may not interest you at all, or lose/miss out
The latter = updating characters so they're as useful and powerful as the "meta" or not making the conscious choice to have new characters obliterate existing ones in the first place.
I prefer the latter. Or perhaps even making certain characters/factions more useful in a particular event like with the bonuses in Sith raid, but not outright requiring them.