7 years ago
Why The Mod Caps?
I just found out i reached max amount of mods you can recieve, so all my new mods have to be dormant in inbox until i sell a bunch good mods that are not easy to get why should I be forced to sell any...
"wrekincruw;c-1407204" wrote:"PiffGuru;c-1406921" wrote:"AnnerDoon;c-1406794" wrote:
You've got that backwards. Let me fix it for you...
... take a grey mod and level it to 3, you will see 1 secondary added, then lvl to 6 and you will see another secondary added and so on. Then take a blue mod and lvl it the same way. you will see at lvl 3 it willaddupgrade a secondary, then at lvl 6add the lastupgrade a secondary, then at lvl 9 and 12there is no more room for another secondary so instead it UPGRADES the current secondary availableno more secondaries will be upgraded. Instead, the final two secondaries will be added.
You know I was thinking that might be the case while I was writing it but I didnt want to make my explanation longer and more convoluted than it needed to be, but either way it is still a fact that grey mods are not good and will be replaced by colored mods down the line so why waste tons and tons of credits leveling each grey mod you get. instead of wasting your credits that way why not sell the grey mods and actually make credits off them? just makes sense to me.
Hopefully the OP will come to understand the error of his ways cause 5speed is not a good mod, its an average mod that is not going on my best toons unless I have nothing better to spare at that time.
I don't think you understand this post not even about speed mods it's about the fact that there is a cap on mods but you keep veering off of it no matter how many times this is explained, i dont care about those knick knacks you speak of, i just need access to my goods is the point bud, everything else is irrelevant
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