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- Why use a join period at all? Guild members have plenty of time to pop in and do their attempts.
- thedrjojo2 years agoSeasoned Newcomer
"bobbittle;c-2448387" wrote:
Why use a join period at all? Guild members have plenty of time to pop in and do their attempts.
Because then you can join guilds set up for daily raid finishes and cheat the system, like the old merching guilds were set up - _1EgoSlayer2 years agoSeasoned NewcomerI think you mean the 48 hour raid lock out period on switching guilds, not raid join periods which may be confusing some people.
- deathbringer592 years agoRising NewcomerYa sorry that's what I meant, I edited the post to help clear that up
- bumping this as I kind of want to know the same thing. I joined a new guild, and the raid will be launching 24 hours after I've joined. Will I be able to get rewards?
"Crix;c-2450054" wrote:
bumping this as I kind of want to know the same thing. I joined a new guild, and the raid will be launching 24 hours after I've joined. Will I be able to get rewards?
No. We had someone join a few hours before the raid started but he was locked out.- Gabe98765432102 years agoNew ScoutWasn't raid duration 3 days before and lockout period 2 days?
What's the reasoning for the idea that 1 day is now appropriate for 6 day raids?
If they are going to change it, wouldn't it make more sense to change the lockout period to 5 days? So they are almost guaranteed to miss a raid?
Regardless, for 99% of the players 99% of the time, this number is irrelevant. If you don't stay in your guild, perhaps you don't deserve to do guild content for a while. "Gabe9876543210;c-2450070" wrote:
Regardless, for 99% of the players 99% of the time, this number is irrelevant. If you don't stay in your guild, perhaps you don't deserve to do guild content for a while.
There's all sorts of reasons a person might move guilds. I can't think of any of them that would warrant punishing someone in their new guild where they're getting a fresh start. I also can't think of a way that mercing makes sense anymore. There's no way to make it more worthwhile than staying with your guild and doing the current content."herd_nerfer;c-2450084" wrote:
"Gabe9876543210;c-2450070" wrote:
Regardless, for 99% of the players 99% of the time, this number is irrelevant. If you don't stay in your guild, perhaps you don't deserve to do guild content for a while.
There's all sorts of reasons a person might move guilds. I can't think of any of them that would warrant punishing someone in their new guild where they're getting a fresh start. I also can't think of a way that mercing makes sense anymore. There's no way to make it more worthwhile than staying with your guild and doing the current content.
Perhaps they could institute the cool-down on raids if someone moves more than twice in a certain time period. That way players wouldn’t be penalised for a move, but would stop mercing."Notthatguyfrombefore;c-2450088" wrote:
"herd_nerfer;c-2450084" wrote:
"Gabe9876543210;c-2450070" wrote:
Regardless, for 99% of the players 99% of the time, this number is irrelevant. If you don't stay in your guild, perhaps you don't deserve to do guild content for a while.
There's all sorts of reasons a person might move guilds. I can't think of any of them that would warrant punishing someone in their new guild where they're getting a fresh start. I also can't think of a way that mercing makes sense anymore. There's no way to make it more worthwhile than staying with your guild and doing the current content.
Perhaps they could institute the cool-down on raids if someone moves more than twice in a certain time period. That way players wouldn’t be penalised for a move, but would stop mercing.
Is mercing still a thing? It's objectively bad for the merc account (unless they're taking cash on the side to do it, i guess? Is that a thing?). But sure - two guild moves in the span of a week could trigger the events cooldown or something - that would be a fair way to do it.
I know of people that have moved guilds because of direct and/or indirect harassment, and other reasons that have nothing to do with the game - I think it's lame that anyone should have to take a hit on rewards because they're trying to get out of a bad situation.
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