So many of these players have skewed ideas of the parity that a RNG gives you, and simple statistics. Guys, if the drop-rate is 1 out of 5 rolls, the 1 out of 25 players will get 2 shards during 2 rolls (on average).
1 out of 6 rolls gives a shard , then 1 out of 36 players gets 2 shards from 2 rolls.
1 out of 7...., 1 out of 49 players
The odds on these drops aren't just bad because of what CG sets them at, but because life sucks. 1 out of 25 to 49 players in the above situations feel ok. The rest feel shafted. AND THOSE WERE KIND STATISTICS.