Well, just went 3/38 farming fleet nodes. If that's the droprate, I'll be having Y-Wing somewhere next year. I remember the droprates were A LOT better with Ebon Hawk and Palp's Shuttle...
"Kyno;c-2110791" wrote: They are looking into this.
it seems from a few of the numbers posted above that the overall rate is approaching 2% which seems right, since the old was 4% and they changed the rates for energy.......how much cost that will equal to doesnt' seem to line up with previous models, which is also shown in a few posters data.....
"seems right" is your reasoning or backed by some info from the devs?
No due to logic.
It was 4% with a more "expensive" energy system, when you translate this to a "cheaper" energy system a rate of 2% seems right. To keep the relationship to previous events in line.
As I've detailed in a separate comment above, if you spent crystals on 200-crystal refreshes, you would still have had an expectation of a better reward than spending the same amount on blueprints in Shipments (where ships cost 100 crystals per blueprint).
12 attempts at 10 energy/attempt = 2.4 shards.
6 attempts at 20 energy/attempt = 2.4 shards.
For 200 crystal refreshes, that's 1.2 blueprints per 100 crystals spent. And that rate is 20% better than the 100 crystals per blueprint you'd get from shipments, PLUS you also get the normal benefits of farming whatever node. Sure, RNG is going to mean that for some people the gamble doesn't pay off, but for far more than half of folks, it will.
You should only be concerned that this wasn't fair to you if you were purchasing energy refreshes for more than 200 crystals a pop.
That said, I'm not trying to defend CG's lack of updating their per-energy-drop-rate information. If they had never published the drop rate, that would be one thing. But here they have and changed it. They should have provided updated info.
I am, however, saying that the math works out for any refreshes that cost less than or equal to 200 crystals per. If that's all you spent, the lack of info didn't cause you any harm.
"Gabe9876543210;c-2110797" wrote: I spent about 900 ship energy on day one, and got 40 shard.
Not bragging, just saying that just because some don't get any doesn't mean no one gets any, and the ones that get close to none are more likely to complain on the boards.
"Gabe9876543210;c-2110797" wrote: I spent about 900 ship energy on day one, and got 40 shard.
Not bragging, just saying that just because some don't get any doesn't mean no one gets any, and the ones that get close to none are more likely to complain on the boards.
pic?
You were right to question my numbers - they were wrong, I miscalculated.
I was trying to figure out how this is working out since the rate changes "should" equate to same # of shards, but don't seem to be.
Here is my really rough math.
Someone feel free to correct me if I've done something wrong.
Red is the Cantina or OLD Fleet Rates. Blue is the NEW Fleet Rates we are seeing today.
So obviously the base 120/day v/s 240/day is the same.
But right off the bat the free 45 at 6PM is now worth 1/2 as many Shards.
It gets worse when dealing w/ Refreshes.
The 1st 3 give you the same "rate" per crystal spent BUT, the minute you go to double rate today to make up for the lower drop % you start to loose out massively.
I've compared 3 Refreshes at 100 crystals each under the old system compared to 5 refreshes today under the new system for 350 crystals.
As you can see its MORE expensive and you get LESS shards.
All I can say is for programmers, they are not good at basic math.
But feel free to correct me if I have something wrong. I am doing this while taking a class at work so multitasking :)
"Kyno;c-2110791" wrote: They are looking into this.
it seems from a few of the numbers posted above that the overall rate is approaching 2% which seems right, since the old was 4% and they changed the rates for energy.......how much cost that will equal to doesnt' seem to line up with previous models, which is also shown in a few posters data.....
But that wouldn’t make sense because the old GC’s that were on the normal/hard nodes had similar energy refill and costs. So if the drop rate was cut in half, I’m curious to know the reasoning.
There was never a chase on ls/ds energy, only cantina and fleet. Furthermore, this is the first fleet node chase since the change to fleet energy, so the energy refill and costs are different than the other 3 chases.
Details if curious:
Palp Shuttle, Feb 2019, Fleet Energy (source of the original drop rate info) https://forums.galaxy-of-heroes.starwars.ea.com/discussion/194697/galactic-chase-emperor-s-shuttle Ebon Hawk, March 2019, Fleet Energy https://forums.galaxy-of-heroes.starwars.ea.com/discussion/197310/content-update-3-6-2019 Fleet energy refresh changes, July 2019 https://forums.galaxy-of-heroes.starwars.ea.com/discussion/209271/gear-12-farming-changes Hyena Bomber, October 2019, Cantina Energy (same refresh rate and refill cost as the old fleet energy) https://forums.galaxy-of-heroes.starwars.ea.com/discussion/217602/galactic-chase-hyena-bomber
Ahhh.
Well I guess it “makes sense” then but would’ve been nice to know that the rates had changed prior to people spending crystals expecting the same drop rate.
And for those saying “use logic, git gud” about different rates for lesser expensive nodes/ refresh rates, god forbid CG does something that benefits the players by keeping drop rates the same
Yeah, I am surprised CG hasn't confirmed this by now today. I get it may have been easy to overlook, but all it takes is a simple update stating the new drop rate formula in a post.
"Kyno;c-2110791" wrote: They are looking into this.
it seems from a few of the numbers posted above that the overall rate is approaching 2% which seems right, since the old was 4% and they changed the rates for energy.......how much cost that will equal to doesnt' seem to line up with previous models, which is also shown in a few posters data.....
"seems right" is your reasoning or backed by some info from the devs?
No due to logic.
It was 4% with a more "expensive" energy system, when you translate this to a "cheaper" energy system a rate of 2% seems right. To keep the relationship to previous events in line.
Yeah, I get this. I just wanted to know if it was confirmed.
"Schwartzring;c-2110841" wrote: I was trying to figure out how this is working out since the rate changes "should" equate to same # of shards, but don't seem to be.
Here is my really rough math.
Someone feel free to correct me if I've done something wrong.
Red is the Cantina or OLD Fleet Rates. Blue is the NEW Fleet Rates we are seeing today.
So obviously the base 120/day v/s 240/day is the same.
But right off the bat the free 45 at 6PM is now worth 1/2 as many Shards.
It gets worse when dealing w/ Refreshes.
The 1st 3 give you the same "rate" per crystal spent BUT, the minute you go to double rate today to make up for the lower drop % you start to loose out massively.
I've compared 3 Refreshes at 100 crystals each under the old system compared to 5 refreshes today under the new system for 350 crystals.
As you can see its MORE expensive and you get LESS shards.
All I can say is for programmers, they are not good at basic math.
But feel free to correct me if I have something wrong. I am doing this while taking a class at work so multitasking :)
This is more or less in line with what I found in my post on the previous page. The amount of shards you get off the regen is the same, though the daily collection accounts for a little difference. The big change is on refreshes since you need about twice the number of refreshes to get a given number of shards. While the refreshes do start at a lower cost, they end up costing more after 100 crystals (1 cantina vs 2 current fleet) because costs increase exponentially. For example, using a 3x100 cantina, you'd need 3x50 and 3x100 for a 300 vs 450 crystal cost to be equivalent expected shards.
There is absolutely no way CG didn't change the formula for drops for this event. the previous chase events were 4% chance per energy spent. so 80% on a 20 energy hard node. that is currently false for this event. CG needs to compensate here for false advertising, making a stealth change, or just having a big oops moment and forgetting to plug in the chase formula for these shards.
In all previous chase events, i could get 5 and a half stars in the 5 days, using 6 energy refreshes (450 crystals a day) and preloading 6 refreshes before midnight on the first day. but doing that this time has earned me squat.
Edit: i think cg has plugged in the GL ticket formula instead of the chase formula.