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RupertReturns's avatar
9 years ago

Zeta vader or qgj?

I just unlocked my First zeta ability. My arena team is phasma lead, b2, qgj, sth, gs.

My jedi are more powerful but only qgj, yoda, igd, jc, luminous are ready. Ahsoka needs more gear but she's close. Ani is 5 star no gear. Aayla locked. Jedi look fun for gw.

Vader, palp, savage 6 star, sid 7. MAUL unlocked. All sith are under geared compared to jedi. boba unlocked. TFP 3 star. TARKIN 7.

I've read all kinds of reviews on these zeta and watche'd videos. I will wait to see the new sith but what are your thoughts? Is qgj zeta useless in arena?

18 Replies

  • "irafreak;901654" wrote:
    The videos I saw of barriss didn't seem effective enough. Seemed the wiggs criticals hits would kill your player and the 20 percent didn't kick in then. Am I mistaken on this? Does it add 20 percent health back on if the last hit that took your life was critical?

    I can't see a place for barriss on my current team so I feel like I have to mostly blow it up.


    Wiggs assist = 3 hits (all are going to crit for the most part). 1st hit crits, and heals you 20% of your health, but it probably just took out protection though so you're at 100% health. 2nd hit crits and takes you to say 30% health, then you heal back 20% of your max health to 50%. If that final crit does more damage than 50% of your health, you will die before you can heal 20% of your max health back. It works great on characters with higher defense and health, but it's not going to save your uber squishy characters.
  • Thanks for explaining that vertigo. Any reason why you chose the medical term for dizzy as your name?
  • "irafreak;901670" wrote:
    Thanks for explaining that vertigo. Any reason why you chose the medical term for dizzy as your name?


    It's actually a rather long story...
  • Question about tm reduction...when it says it removes 20 percent, is that 20 percent from what they have or from 100...meaning if their bar is half full does it take off the same amount as it would if their bar was almost completely full or 1/4 full?
  • "irafreak;901743" wrote:
    Question about tm reduction...when it says it removes 20 percent, is that 20 percent from what they have or from 100...meaning if their bar is half full does it take off the same amount as it would if their bar was almost completely full or 1/4 full?


    It is a 50% chance to remove 20% of a full tm bar. Yes it takes the same amount off each time the effect takes place.
  • "irafreak;901743" wrote:
    Question about tm reduction...when it says it removes 20 percent, is that 20 percent from what they have or from 100...meaning if their bar is half full does it take off the same amount as it would if their bar was almost completely full or 1/4 full?


    It removes 20% of the total TM bar. So if they are at 20% TM or below they go to 0% TM, if they are 100% TM they go to 80% TM, if they are at 67.5% TM, they go to 47.5% TM. Doesn't matter where they are in the bar it's a flat subtraction.
  • I'm almost thinking I can zeta vader now and pair him with palp and sid. My modded sid is 192 speed...I'm in the high 200s for ranking. He should still move first until I get into the late 100 unless I meet any tfp teams.

    So sid aoe attacks to give tm reduction, palp aoe next, then vader by then with good rng...I can stick b2 in for dispel and maybe sth to fire off my tm gain...or gs for damage. Then I farm tfp and get boba to 7 and work on gear. I'll have boba done first so sub him in for that 5 spot of sth/gs. Then tfp can replace sid down the road. Only issue is palp will stay 6 star as I can't finish wedge.

    I could also unlock shore...I have 25 of 50 and 3k in crystals stocked.

    With the new character release format, the new sith probably won't be viable for me any time soon....
  • Ok thanks for the tm explanation. I'm thinking I'll pull the last 20 shoretrooper shards and go vader. thanks evertone on the input

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