"Jarvind;c-1724456" wrote:
The whole deal with the C3P0 solo team is that it doesn't rely on TMR - it's Finn's zeta generating effectively infinite turn meter for his team. They'd have to put in something truly goofy to prevent that from working.
Welp, yeah that's a good point and, just to be clear, I certainly think this warrants a fix, but will still argue that it absolutely should have been caught in testing.
For most, Stormtrooper Han seldom springs to mind at all after the CLS event is over. However, they did consider how Stormtrooper Han would interact with Traya. Accounted for it, even, between stacking tenacity, Traya gaining TM on hit, and Bonds not triggering while she was toppled. Stormtrooper Han alone is not what broke the raid. He'd be useful or convenient on Scoundrel or Rebels teams, generate a good amount of TM, but he wouldn't break the raid.
Stormtrooper Han running under Asajj Ventress or Darth Vader is what broke the raid. That is far less obvious without the benefit of hindsight. And when you get into mixed faction lineups, it's a lot harder to account for everything. Making testing easier is part of what factions are for.
For most
players StHan had probably faded into a memory of simpler kits, sure, and with how long this game has been going, I wouldn't necessarily expect the devs to consider every possible interaction between 150 characters, each with 3+ abilities.
I would still argue that "toon gaining/providing TM on damage" should be at the very top of the list of characters you'd consider when designing P3.