"Vertigo;c-1762413" wrote:
"jonnydeathstar;c-1762329" wrote:
"Speedokillz;c-1762125" wrote:
I know... specifically said the purpose of Boba was preventing a revive to remove Asajj. My Kanan is G11/171 speed, but I have not tried using him vs a Talzin team yet... but I would guess it would not be as effective with Talzin in the lineup.
Also.... I used Plo Koon lead to remove one of these team in round 3 of GA. His lead is universal, his basic will remove the taunt from Zombie. Plo, Boba, +1 was very effective against the Talzin, Zombie, Acolyte comp.
Boba & Jango won't prevent Asajj revive because the zombie dies instead of Asajj and then instantly comes back. If you mean a revive of Asajj by Dakka then yes, Boba & Jango will prevent that.
Plo is a great idea but a long way down the list for gearing & leveling...
Boba & Jango can both kill Asajj while Zombie is still alive and zombie will not be able to revive them. Zombie can only revive herself when a "cannot be revived" skill is used. Boba & Jango could kill the other 2 NS and zombie would be left alone.
Side note: Plo's ship has one of the best reinforcement abilities, so gearing him up is highly recommended for fleets.
Are you saying that Boba & Jango can prevent the revives from undying sacrifice? So if Zombie has 'charges' in undying sacrifice they are not used to prevent execute? What happens instead?
I did some very brief searching but mostly got boba vs zombie re: endless hordes, not undying sacrifice.
It's too bad there isn't a test server or mode for this game.
I'll check out Plo's ship, but I generally finish pretty high (top 20) in ships and don't use or hardly ever see him.