Forum Discussion
8 years ago
You will possibly not want to be in Call to Action all the time. One of the powerful things about Luke is he can use that special to cleanse himself and heal 40% health and 40% protection. But to have that powerful heal, he'll lose Call to Action. (Using that move also essentially reduces your cooldowns so you can use his other special faster.)
This zeta also helps his other unique. Whenever he resists a debuff, he gains 5% health and 5% protection. Having 100% tenacity will continue to help him heal.
In addition, you do not start with Call to Action, so if they enemy tries to whip out a Raid Han first strike on you, or something similar, you'll find that 50% crit avoidance very helpful to keep him from getting weakened right away.
Another useful thing I've been noticing is when going against enemies with a very fast R2. GK or a tank gets chosen for R2's stealthy move and I have to wait for the stealth to wear off to put my powerful attacks on the character I need to. Keeping Luke in defensive mode, with this zeta, is a great way to let him keep healthy as you wait.
Finally, as has been mentioned, on defense he will switch back and forth, between Call to Action and not, as often as possible. This will help him be more powerful in the meantime.
Really, one of the downsides I've seen of Luke is letting him get stunned (or speed down, defense down) by an opposing Luke. With +100% tenacity, that will happen far less often.
The toon is supposed to be versatile. This zeta helps prevent him from being just another glass cannon. (And no one else can get +100% tenacity, not even Thrawn, without a zeta.)
This zeta also helps his other unique. Whenever he resists a debuff, he gains 5% health and 5% protection. Having 100% tenacity will continue to help him heal.
In addition, you do not start with Call to Action, so if they enemy tries to whip out a Raid Han first strike on you, or something similar, you'll find that 50% crit avoidance very helpful to keep him from getting weakened right away.
Another useful thing I've been noticing is when going against enemies with a very fast R2. GK or a tank gets chosen for R2's stealthy move and I have to wait for the stealth to wear off to put my powerful attacks on the character I need to. Keeping Luke in defensive mode, with this zeta, is a great way to let him keep healthy as you wait.
Finally, as has been mentioned, on defense he will switch back and forth, between Call to Action and not, as often as possible. This will help him be more powerful in the meantime.
Really, one of the downsides I've seen of Luke is letting him get stunned (or speed down, defense down) by an opposing Luke. With +100% tenacity, that will happen far less often.
The toon is supposed to be versatile. This zeta helps prevent him from being just another glass cannon. (And no one else can get +100% tenacity, not even Thrawn, without a zeta.)
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