Forum Discussion

thrakenluap69's avatar
7 years ago

Dodge

Please don't dodge this question. The dodge mechanic has changed. HAAT had about 7% more dodges. The run took 4 minutes longer than normal. Regular teams that hit 3.1m were 2.7m.
Each team was down about the same percentage. Hpit took 2 minutes longer and the number of dodges was more. Took damage for the first time in months with g12+. Now, during phase 3 of TB, 51 dodges in the 5 battles. What changed? Haven't seen anything on regards to why when I am slicing and increasing mods by the ton, that I am missing (dodge) that much more. Wouldn't this decrease? This is since mods 2.0. Seems like more was modified that wasn't addressed. And the algorithm for the drop rates seems atrocious since the update. Normally it stabilizes back to normal. I have force quit 5 different times after a 3/87 on stun guns. TW was a cluster BTW. Buttons greyed out, not showing for others, lock ups that were new, crashes like before during battles, etc.
P.S. love Mods 2.0. FTP Lives!! Thx for the great work devs!!

13 Replies

  • "Chicagotarsier;c-1642851" wrote:
    I have been playing since day 1. My excel sheets prove facts on data.

    Most Americans dont want facts. There is an obvious subvariable unseen that allows fine tuning without people getting up in arms. Even a 5 year old would understand that concept.


    To prove my point of hidden variables....

    On release Sion was immune to CLS stun. My data has 0 CLS stuns on SION for 4 weeks. Then all of a sudden Sion starts taking CLS stuns at a 50 percent rate. Not 53. Not 43. 50 exactly. Hidden manipulation of code and variables.

    So keep your tin foil hat commenta.

    It is the dunce hat for you....with all due respect.



    do you have a link to the spreadsheet?