Forum Discussion

thrakenluap69's avatar
7 years ago

Dodge

Please don't dodge this question. The dodge mechanic has changed. HAAT had about 7% more dodges. The run took 4 minutes longer than normal. Regular teams that hit 3.1m were 2.7m.
Each team was down about the same percentage. Hpit took 2 minutes longer and the number of dodges was more. Took damage for the first time in months with g12+. Now, during phase 3 of TB, 51 dodges in the 5 battles. What changed? Haven't seen anything on regards to why when I am slicing and increasing mods by the ton, that I am missing (dodge) that much more. Wouldn't this decrease? This is since mods 2.0. Seems like more was modified that wasn't addressed. And the algorithm for the drop rates seems atrocious since the update. Normally it stabilizes back to normal. I have force quit 5 different times after a 3/87 on stun guns. TW was a cluster BTW. Buttons greyed out, not showing for others, lock ups that were new, crashes like before during battles, etc.
P.S. love Mods 2.0. FTP Lives!! Thx for the great work devs!!
  • It has nothing to do with R2. Pretty sure every aspect of the game has been modified to reflect requiring 6E mods. LSTB is taking forever as well since the stormies had their speed increased, have never had them be able to take a turn with a full zFinn resistance team and now they are getting to use the Star Destroyer barrage and actually attack. My GMY is 272 speed and they are going before him.
  • And can we go back to 5 hard nodes a day. I am 7/107 since 8 nodes. At least with the 5, I was at 20%. Now below 10%. Foxtrot Foxtrot Sierra.
  • Dodge is one of the stats CG plays with behind the scenes.

    It is how a once good toon becomes crap. Manipulating hidden stat variables.