7 years ago
Dodge
Please don't dodge this question. The dodge mechanic has changed. HAAT had about 7% more dodges. The run took 4 minutes longer than normal. Regular teams that hit 3.1m were 2.7m.
Each team was down about the same percentage. Hpit took 2 minutes longer and the number of dodges was more. Took damage for the first time in months with g12+. Now, during phase 3 of TB, 51 dodges in the 5 battles. What changed? Haven't seen anything on regards to why when I am slicing and increasing mods by the ton, that I am missing (dodge) that much more. Wouldn't this decrease? This is since mods 2.0. Seems like more was modified that wasn't addressed. And the algorithm for the drop rates seems atrocious since the update. Normally it stabilizes back to normal. I have force quit 5 different times after a 3/87 on stun guns. TW was a cluster BTW. Buttons greyed out, not showing for others, lock ups that were new, crashes like before during battles, etc.
P.S. love Mods 2.0. FTP Lives!! Thx for the great work devs!!
Each team was down about the same percentage. Hpit took 2 minutes longer and the number of dodges was more. Took damage for the first time in months with g12+. Now, during phase 3 of TB, 51 dodges in the 5 battles. What changed? Haven't seen anything on regards to why when I am slicing and increasing mods by the ton, that I am missing (dodge) that much more. Wouldn't this decrease? This is since mods 2.0. Seems like more was modified that wasn't addressed. And the algorithm for the drop rates seems atrocious since the update. Normally it stabilizes back to normal. I have force quit 5 different times after a 3/87 on stun guns. TW was a cluster BTW. Buttons greyed out, not showing for others, lock ups that were new, crashes like before during battles, etc.
P.S. love Mods 2.0. FTP Lives!! Thx for the great work devs!!