Forum Discussion
"Dunedain;c-1588363" wrote:
"Vertigo;c-1588362" wrote:
"Dunedain;c-1588350" wrote:
How does Traya one shotting GMY like butter not make foresight useless?
I don't really think that's a very good simile in this situation...
"This attack can't be evaded"....what does that do to a toon with already very low health/protection who relies on foresight?
i dont know? why are you throwing yoda at nest?- The same thing that it does to any attacker that is a glass cannon. It kills them. There are other ways around this. You could try using a tank to divert some of the damage. You could use a toon to get offense down on toons that are likely to one shot. Could put thrawn in your team and fracture high dmg toons. There are ways in other words. It is less broken then allowing some toons to have constant foresight and never able to take dmg or be killed which seems to be what you're suggesting.
- Thats throwing yoda at nest.
"Dunedain;c-1588374" wrote:
"DarkHelmet1138;c-1588371" wrote:
The same thing that it does to any attacker that is a glass cannon. It kills them. There are other ways around this. You could try using a tank to divert some of the damage. You could use a toon to get offense down on toons that are likely to one shot. Could put thrawn in your team and fracture high dmg toons. There are ways in other words. It is less broken then allowing some toons to have constant foresight and never able to take dmg or be killed which seems to be what you're suggesting.
Never suggested constant foresight...I only suggested that the mechanic actually work. Unavoidable attacks doesnt seem broken to you? That also makes it all the more easier for the AI on defense...has the luxury not to worry if an attack lands or not lol
The point is that there are some toons that have foresight a lot and spread it. Gmy has foresight a lot with both zetas. He can also spread it to the whole team. Put in with some other toons that gain foresight easily, and you essentially have a team that can't be damaged. So there's a counter to that. It's irresistible attacks. And it is limited to only a few toons so foresight still has its uses and the toons that beat foresight can be beaten with other toons that can't beat a foresight team very easily. So in a way it creates a bit of a rock paper scissors situation. The problem is your trying to beat rock with scissors and complaining that it doesn't work. Instead you could just use paper."DarkHelmet1138;c-1588394" wrote:
"Dunedain;c-1588374" wrote:
"DarkHelmet1138;c-1588371" wrote:
The same thing that it does to any attacker that is a glass cannon. It kills them. There are other ways around this. You could try using a tank to divert some of the damage. You could use a toon to get offense down on toons that are likely to one shot. Could put thrawn in your team and fracture high dmg toons. There are ways in other words. It is less broken then allowing some toons to have constant foresight and never able to take dmg or be killed which seems to be what you're suggesting.
Never suggested constant foresight...I only suggested that the mechanic actually work. Unavoidable attacks doesnt seem broken to you? That also makes it all the more easier for the AI on defense...has the luxury not to worry if an attack lands or not lol
The point is that there are some toons that have foresight a lot and spread it. Gmy has foresight a lot with both zetas. He can also spread it to the whole team. Put in with some other toons that gain foresight easily, and you essentially have a team that can't be damaged. So there's a counter to that. It's irresistible attacks. And it is limited to only a few toons so foresight still has its uses and the toons that beat foresight can be beaten with other toons that can't beat a foresight team very easily. So in a way it creates a bit of a rock paper scissors situation. The problem is your trying to beat rock with scissors and complaining that it doesn't work. Instead you could just use paper.
Numerous counters to foresight existed long before irresistible attacks became a super trend. Typically 4 out of 5 toons of the current meta have "This attack can't be evaded".... you've basically just made one mechanic obsolete with a new one, nothing more. you didnt get anywhere"Dunedain;c-1588635" wrote:
"DarkHelmet1138;c-1588626" wrote:
"Dunedain;c-1588613" wrote:
"DarkHelmet1138;c-1588611" wrote:
"Dunedain;c-1588606" wrote:
"crzydroid;c-1588536" wrote:
"Dunedain;c-1588406" wrote:
"DarkHelmet1138;c-1588394" wrote:
"Dunedain;c-1588374" wrote:
"DarkHelmet1138;c-1588371" wrote:
The same thing that it does to any attacker that is a glass cannon. It kills them. There are other ways around this. You could try using a tank to divert some of the damage. You could use a toon to get offense down on toons that are likely to one shot. Could put thrawn in your team and fracture high dmg toons. There are ways in other words. It is less broken then allowing some toons to have constant foresight and never able to take dmg or be killed which seems to be what you're suggesting.
Never suggested constant foresight...I only suggested that the mechanic actually work. Unavoidable attacks doesnt seem broken to you? That also makes it all the more easier for the AI on defense...has the luxury not to worry if an attack lands or not lol
The point is that there are some toons that have foresight a lot and spread it. Gmy has foresight a lot with both zetas. He can also spread it to the whole team. Put in with some other toons that gain foresight easily, and you essentially have a team that can't be damaged. So there's a counter to that. It's irresistible attacks. And it is limited to only a few toons so foresight still has its uses and the toons that beat foresight can be beaten with other toons that can't beat a foresight team very easily. So in a way it creates a bit of a rock paper scissors situation. The problem is your trying to beat rock with scissors and complaining that it doesn't work. Instead you could just use paper.
Numerous counters to foresight existed long before irresistible attacks became a super trend. Typically 4 out of 5 toons of the current meta have "This attack can't be evaded".... you've basically just made one mechanic obsolete with a new one, nothing more. you didnt get anywhere
Rex lead, Zaul lead, Kenobi, etc. made high crit teams like jroids and Landawiggs "obsolete" too. But then guess what? Two metas later, we have JTR which relies on crits to get tm. The foresight mechanic hasn't perished. You just need to put it where appropriate. Seems like that team could be great in TB, or use them in TW against a team without unavoidable attacks or passive damage to Jedi.
You all seem so content with unavoidable attacks lol....I wonder why. Must've not known how to fight against Foresight in the past.
No we just accept how the game is and play it by the rules.
Sheep :D
what does whinning about it accomplish?
if you assume whinning, you're a lost cause mate. It's perfectly reasonable to have concerns about the power creep when more and more toon kits are standard with "this cant be evaded, dispelled, healed" etc etc.
well that's the business model and it works for them so you're wasting your time. And tbh I'm tired of seeing the "I can't win at something so it needs nerfed" posts. There seems to be several for every aspect of the game. And it just amounts to whinning because they can't figure something out. So my advice stands, either work at beating the game as is or find one that you like better."DarkHelmet1138;c-1588290" wrote:
The real problem is that they give good kits to characters that aren't super warriors in cannon. There's nothing comedy like about ep or sion one shotting gmy because they are bad **** sith. Nest vs the jedi grand master is a joke. They should save the awesome kits for awesome characters.
Also, why is a character from a 13 year old video game the reward for the most challenging raid to date? Don’t get me wrong, I love KoToR and KoToR 2, but I wonder what portion of players had a connection to the Sith Triumvirate characters prior to HSR coming out.- oh, and by the way.....
zzKRU and FO: fix plauge
GK/Shoretrooper: Fix advantage
Triple Cleanse: Fix debuffs
zold ben:fix fracture
Nihilus: Fix Revive
Zombie:Fix anti-revives
and it goes on. Why havent you also complained about these? or are you just biased because you were intent on throwing a toon at a toon that countered the first toon "Dunedain;c-1588709" wrote:
"swgohfan29;c-1588698" wrote:
oh, and by the way.....
zzKRU and FO: fix plauge
GK/Shoretrooper: Fix advantage
Triple Cleanse: Fix debuffs
zold ben:fix fracture
Nihilus: Fix Revive
Zombie:Fix anti-revives
and it goes on. Why havent you also complained about these? or are you just biased because you were intent on throwing a toon at a toon that countered the first toon
Ummmm one step at a time maybe? Lol are those your issues with the game? If so, go out and voice them....don't roll over and expect things will change on their own.
Goddamnit i was making a point counters dont break mechanics they are intended to subvert the mechanic in some ways thus making the mechanic more balanced.- Lets try to stay on topic here.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,728 PostsLatest Activity: 4 months agoRelated Posts
Recent Discussions
- 2 days ago
- 6 days ago
- 9 days ago