Forum Discussion
"SwasAye;865322" wrote:
"RiseOfBoxandthefuzz;864978" wrote:
I'd love to have more gear but I don't think it's a problem. Yes, some lower level gear needs to be added to higher tier challenges but otherwise I think it's WAI. Most gear can be farmed or easily bought. They need to make money somehow.
I also said no but this illustrates what I believe perfectly. A shuffle of gear or being able to sell excess gear would help more. I understand not being gifted gear but a tweak would go a long way. :smile:
So there is an imbalance in gear?- The poll is under the section of player strategy.
- Ive quit this game because of the raid gear being awful!
"SwasAye;865322" wrote:
"RiseOfBoxandthefuzz;864978" wrote:
I'd love to have more gear but I don't think it's a problem. Yes, some lower level gear needs to be added to higher tier challenges but otherwise I think it's WAI. Most gear can be farmed or easily bought. They need to make money somehow.
I also said no but this illustrates what I believe perfectly. A shuffle of gear or being able to sell excess gear would help more. I understand not being gifted gear but a tweak would go a long way. :smile:
A good game doesn't and shouldn't need to rely on frustrating its player base to get money. There are a million and one ways to get money of lf customers. This is probably one of the worst ways as it alienates the player base. Good subscriptions with premium benefits, (not crystal subscription pack) is just one way. The gear grind atm is too much based on the fact that we have to max out more characters because of new content but there hasn't been a way to aid in this process bar the credit heist- It's not any better when you see the requirements for gear going to lvl 90 and lvl 95.There's more, but take it with a grain of salt as it's only datamined and can change at any second without notice, but this is what we should be expecting on future updates whenever G12 and G13 available in game.
- fostercopNew SpectatorThe only imbalance that I feel needs to be fixed is simply them reworking which gear pieces drop in rewards in challenges and fixing the amount to 5 per item each time. If we actually got gear we needed it would make sense but often the challenges give us gear that is unusable
"Warrior_TI;865572" wrote:
The only imbalance that I feel needs to be fixed is simply them reworking which gear pieces drop in rewards in challenges and fixing the amount to 5 per item each time. If we actually got gear we needed it would make sense but often the challenges give us gear that is unusable
Carbantis, Syringes, MK4 Keypads and Gold Balls are useful!! But I totally agree with you.
I wonder if you could make a video to teach new player how to manage their gear the most efficiently and talk about the issue. This topic is huge now on Reddit.- It is pretty close to impossible to stress just how bad things are with gear. The many posts here and on the subreddit detailing just how little used some of the most easily obtained pieces are versus how hard it is to obtain many of the most needed pieces are a great start though. Also, the many posts that detail the numbers of just how lopsided the distribution of gear per character is show that many, many, many characters use the same pieces and use them often meaning even when we do get what we need it really doesn't help us much.
- It's worse than the credit crunch ever was
- Not only should they give flat gear for challenges, they should increase the RNG drop in missions, especially Hard Nodes.
Additionally, they should look to reworking what is dropped per challenge. Higher tier challenges should drop gear that folks need. Yes, I understand that I have used upwards of 200 of the intelligence binoculars, but I still have 600 sitting around derping. And that's ONLY because I've been farming Tier III for so long to get the +10 tactics plugs.
As the game has developed, the average gear level changes. I understand the need to preserve gear grinds for newer players. That being said, there is no reason why the RNG on needed gear drops should not increase as you increase in level. Level adding a modifier for gear drops would greatly assist in gearing folks without it taking the grind away. Make it such that it is a sliding scale of +x drops based on quality of gear.
For instance,
Level 20 folks should probably have an increased chance to get +1 or +2 white drops.
Level 50, blue. Their chance for +2 or maybe even +3 white drops increases
Level 80, Purple, increase the above.
Level 85, gold. Increase the above.
And the increase doesn't have to be something insane. It doesn't even have to be a flat additional piece. But if a level 85 player had an extra 30% chance for an orange to drop from a normal mode (or even just hard-mode) node, I guarantee, gear would be much easier but still challenging to obtain.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,726 PostsLatest Activity: 4 minutes agoRelated Posts
Recent Discussions
- 3 days ago
- 6 days ago
- 8 days ago