Forum Discussion
20 Replies
- TempusAdRedire5 years agoNew VeteranYou aren't missing anything. It's too much work to activate, and once it's activated it's not particularly strong. That's just how it is, unless he gets tweaked.
- perfidius445 years agoSeasoned NewcomerPlease help me here, because I don't have the ultimate so can only try to understand the kit without testing it.
From what I understood, you charge 8% each time a guy is buffed by a Lesson or have the buff renewed. So basically, each time he/she receive the buff, even if the stacks are full.
As the teacher and the student both receive the buff (if the target is a jedi), the ultimate should charge 16% each time you play Inherited teaching, 8% if JML is the teacher or the pupil (if you have the zeta, because he can't be teached Lessons). So you basically need to play 7 times Inherited teaching, one of those could be from/for JML.
That seems crazy fast, especially with the tm gain from Efflux (which probably is your opening)/Inherited teaching. What am I missing ? Is it just not worth it to be able to spam Efflux ? - adamja5 years agoSeasoned Aceproblem is in defense dumb AI won't spread teachings, also currently jml is better as not the leader so even slower ultimate charge.. in this current iteration it is useless
- perfidius445 years agoSeasoned Newcomer
"Adamklark;c-2186198" wrote:
problem is in defense dumb AI won't spread teachings, also currently jml is better as not the leader so even slower ultimate charge.. in this current iteration it is useless
I understand the AI issue, but isn't it worth it to put Luke as a leader once you have the ultimate if you can transform into Super Luke turn 2, at least on offense ? - HJoci265 years agoNew Vanguard
"Starslayer;c-2186202" wrote:
"Adamklark;c-2186198" wrote:
problem is in defense dumb AI won't spread teachings, also currently jml is better as not the leader so even slower ultimate charge.. in this current iteration it is useless
I understand the AI issue, but isn't it worth it to put Luke as a leader once you have the ultimate if you can transform into Super Luke turn 2, at least on offense ?
Short answer is no. With jkr lead you can finish the fight way faster than waiting for the ult. In def, jkr lead also way better. - perfidius445 years agoSeasoned Newcomer
"HJoci30;c-2186214" wrote:
"Starslayer;c-2186202" wrote:
"Adamklark;c-2186198" wrote:
problem is in defense dumb AI won't spread teachings, also currently jml is better as not the leader so even slower ultimate charge.. in this current iteration it is useless
I understand the AI issue, but isn't it worth it to put Luke as a leader once you have the ultimate if you can transform into Super Luke turn 2, at least on offense ?
Short answer is no. With jkr lead you can finish the fight way faster than waiting for the ult. In def, jkr lead also way better.
Fair enough ! - eleslalegenda5 years agoNew Ace
"Starslayer;c-2186196" wrote:
Please help me here, because I don't have the ultimate so can only try to understand the kit without testing it.
From what I understood, you charge 8% each time a guy is buffed by a Lesson or have the buff renewed. So basically, each time he/she receive the buff, even if the stacks are full.
As the teacher and the student both receive the buff (if the target is a jedi), the ultimate should charge 16% each time you play Inherited teaching, 8% if JML is the teacher or the pupil (if you have the zeta, because he can't be teached Lessons). So you basically need to play 7 times Inherited teaching, one of those could be from/for JML.
That seems crazy fast, especially with the tm gain from Efflux (which probably is your opening)/Inherited teaching. What am I missing ? Is it just not worth it to be able to spam Efflux ?
No you only gain the buff to the targeted toon, not the one taking the action.
It takes 13 moves, assuming you can/do pass the buff each move. So it doesn't take particularly long, but to many other's points, you're forced to by pass other abilities in order to speed up the charge.
Now, what I can tell you is that despite what others are saying, the ult is actually incredibly useful. Being able to spam specials with JML is highly valuable, especially when you can hit the enemy for 150k damage aoe, ability block, inflict breach, etc every other turn.
It's not stated anywhere but I also believe JML gets a stat bump when in his ult mode, which is obviously helpful.
From my own experience, Slkr matches are usually over before you're able to charge ult and in Rey matches I usually get ult up on about 30-40 secs. The issue with charging becomes more apparent with mirror and matches against SEE as you do need to prioritize other abilities over passing the lessons buff. - JML's Ult isn't worth the energy refreshes. Just start farming normally after you unlock JML and gain ult mats slow. There is no reason to aim at it, nor spend extra energy refreshes on it. In PvE, it's handy, but isn't changing what you can do with the character. In PvP, it's completely useless.
Unless it's changed, I don't even think Ill bother placing it. Why bloat the matchmaking GP with something that you aren't gaining anything from? - TargetEadu5 years agoSeasoned Ace
"Eleslalegenda;c-2186301" wrote:
"Starslayer;c-2186196" wrote:
Please help me here, because I don't have the ultimate so can only try to understand the kit without testing it.
From what I understood, you charge 8% each time a guy is buffed by a Lesson or have the buff renewed. So basically, each time he/she receive the buff, even if the stacks are full.
As the teacher and the student both receive the buff (if the target is a jedi), the ultimate should charge 16% each time you play Inherited teaching, 8% if JML is the teacher or the pupil (if you have the zeta, because he can't be teached Lessons). So you basically need to play 7 times Inherited teaching, one of those could be from/for JML.
That seems crazy fast, especially with the tm gain from Efflux (which probably is your opening)/Inherited teaching. What am I missing ? Is it just not worth it to be able to spam Efflux ?
No you only gain the buff to the targeted toon, not the one taking the action.
It takes 13 moves, assuming you can/do pass the buff each move. So it doesn't take particularly long, but to many other's points, you're forced to by pass other abilities in order to speed up the charge.
Both allies do gain Jedi Lessons. So it is 7 rounds.
Inherited Teachings: Gain Jedi Lessons for 3 turns and call target other Light Side ally to assist, dealing 90% less damage. Then, they deal true damage to the target enemy based on 60% of Jedi Master Luke Skywalker's base Max Protection, which can't be evaded.
If that ally is a Jedi, they gain Jedi Lessons for 3 turns and 15% Turn Meter, recover Protection equal to 5% of Luke's base Max Protection, and reduce the cooldown of their Inherited Teachings by 1.
This ability can't be used if there are no other Jedi allies. (Cooldown: 2) - At least for SLKR the ultimate was useful