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powerful_ddubb's avatar
9 years ago

Teebo stealth 100% TM Rancor

Late to the Teebo Raid lead party - just had a stage 3 Rancor fight and only 1 out of 7 attacks when stealthed did he actually remove any turn meter. Is there a reason for this? None of the attacks were evaded
  • The rancors tenacity in heroic according to my tests is about 120%, so at 85% potency, teebo would be resisted 35% of the time. If teebo is at 20% or less, he will be resisted 100% of the time. Calculate by 120%-potency gives you rancor resist rate.
  • This would figure in with what I've been seeing, the tipping point seems to be around Teebo potency 70. At that point it succeeds as often as it fails, to all appearances (taking RNG luck into account).
  • "BentWookiee;625749" wrote:
    "Nikoms565;625557" wrote:
    "Powerful_ddubb;625492" wrote:
    Looks like 13.92%. What does it need to be? (And which mods are best at it?)


    Potency mods work well to increase potency. ;)


    This is great advice. :D



    See now why can't you be like Joey - gave the answer without the smug :). Appears I haven't unlocked potency - what kind of team will that take?
  • "Nikoms565;625557" wrote:
    "Powerful_ddubb;625492" wrote:
    Looks like 13.92%. What does it need to be? (And which mods are best at it?)


    Potency mods work well to increase potency. ;)


    "BentWookiee;625749" wrote:
    "Nikoms565;625557" wrote:
    "Powerful_ddubb;625492" wrote:
    Looks like 13.92%. What does it need to be? (And which mods are best at it?)


    Potency mods work well to increase potency. ;)


    This is great advice. :D



    I don't know if I agree with this. Lv 5 mods with a potency primary are way better...such as a health mod.
  • scuba75's avatar
    scuba75
    Rising Traveler
    "DarthStycz;626397" wrote:
    "Nikoms565;625557" wrote:
    "Powerful_ddubb;625492" wrote:
    Looks like 13.92%. What does it need to be? (And which mods are best at it?)


    Potency mods work well to increase potency. ;)


    "BentWookiee;625749" wrote:
    "Nikoms565;625557" wrote:
    "Powerful_ddubb;625492" wrote:
    Looks like 13.92%. What does it need to be? (And which mods are best at it?)


    Potency mods work well to increase potency. ;)


    This is great advice. :D



    I don't know if I agree with this. Lv 5 mods with a potency primary are way better...such as a health mod.


    Hmm..
    6 potency mods = 30% potency
    Mk2 adds 16%
    Mk5 adds 24%

    So how is mk5 potency not better for adding potency? 54% better than 24% especially since if you want to go vs the rancor need in the 60%+ range.
  • "DarthStycz;626397" wrote:
    "Nikoms565;625557" wrote:
    "Powerful_ddubb;625492" wrote:
    Looks like 13.92%. What does it need to be? (And which mods are best at it?)


    Potency mods work well to increase potency. ;)


    "BentWookiee;625749" wrote:
    "Nikoms565;625557" wrote:
    "Powerful_ddubb;625492" wrote:
    Looks like 13.92%. What does it need to be? (And which mods are best at it?)


    Potency mods work well to increase potency. ;)


    This is great advice. :D



    I don't know if I agree with this. Lv 5 mods with a potency primary are way better...such as a health mod.


    There is only one slot that can have potency as a primary, the cross slot. You can stick a mk5 mod there and gain 24%. The only other ways to get potency are by secondary stats, which won't give a whole lot, or with a potency set bonus. If you run 3 potency sets with a potency cross mod, you get an extra 54%, plus whatever you can get from secondaries.

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