6 years ago
The end of critical damage mod sets?
The way the game is going with g12+ and now g13 there is a significant increase in characters base stats. So much so that percent based mod sets such as health and offense are becoming more important. On a g13 character crit damage seems pointless, as an offense set would boost the damage a lot more. My HK for example at g13 has over 5300 physical damage. Does anyone still use critical damage sets? Think I only have on RT and JTR as haven’t re modded them since when sith raid first came out.